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Luna Vo

Luna Vo

  United States

My career goal is to become a FX Artist to create stunning visual effects that enhance gameplay and storytelling.

I realized I wanted to work as a VFX artist was when I played 'Tera' back in 2013. I was particularly captivated by the fluidity and impact of the visual effects during battles. The way spells and abilities were animated made each combat encounter feel exhilarating and visually stunning. From that point on, I knew I wanted to create similar experiences for other gamers.

Learning: The University of Texas at Dallas

Skills: 3d Substance Designer 3d Substance Painter Autodesk Maya Unreal Engine 5

Expertise: 3D Animation Visual Effects

  • Leveled up to Debut May 29, 2024
  • Leveled up to Player TBD
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

The University of Texas at Dallas
Class of 2023

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