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Maxx Rogelio Ortiz
United StatesMy dream job is to be a lead material artist. My main career goal is to create compelling work that makes someone lean in for a closer look.
I first realized I wanted to work in a creative industry, and in games in particular, when I first played Mirror's Edge back in 2008. It was Christmas and I received it as a gift from my parents, I spent all day and the following night playing it and countless hours exploring its brilliant environments for months to come. Between all the experimental aspects it had - 2D cut scenes, incredibly beautiful environments, and parkour game play, this game warped my teenage brain forever.
Learning: Gnomon
Skills: Adobe 3D Substance Designer Adobe 3D Substance Painter Arnold for Maya autodesk maya Marvellous Designer Marvelous Designer Maxon Zbrush SpeedTree Unreal Engine
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Apr 02, 2024
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Leveled up to Rookie TBD
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Pro TBD