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Laundromat - After Hours
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Laundromat - After Hours

Maxx Rogelio Ortiz
by MaxxROrtiz on 31 May 2024 for Rookie Awards 2024

I wanted to create a scene with a vibe similar to that of the movie The Fourth Kind. This was my first use of trim sheets and modular assets. Original concept by Marcus Shultz.

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Preparation:

Before any modeling, texturing, or opening Unreal, every project I work on begins with research and a plan of attack. In this case I had to really dig deep for correct dimensions and texture references for the key asset - the dryer.

At this point I definitely know more about the Huebsch Originator Twin 30 model of commercial clothes dryer than the average person should, but it's all part of the process to making a compelling environment.

Lighting:

Once everything is modeled and in engine I add in a main lighting pass, then a detailed lighting pass. With this piece I knew I wanted to take the feeling of the original concept and push the atmosphere into a colder direction and to be a bit more dynamic.

​This was achieved with a handful of rectangular lights and a spotlight.

Texture Maps

Using a single trim sheet, I was able to efficiently texture about 95% of this environment. By creating a color map ID in Maya, this process was made even easier with simple selecting and easy editing by importing it as a resource in Substance Painter.

​Learning this technique as I went, it took a bit to wrap my mind around not over-complicating this process, but in the end pulled off an effective result I am happy with.

Dryer Wireframe:

Optimization is always in mind when creating assets. I wanted to push myself in this instance and the total polycount for each dryer sits at a nice 1200 quads/2370 tris.

Kit:

Every model and texture for this piece was made by me. Balancing where to use repetition and where to use individual assets, and how, was fun to accomplish, and seeing everything click into place like Legos feels extra nice.

**decals and paper towels asset from Megascans


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