Lee Mi Rim
South KoreaMy aim is to steadily gain experience as a newcomer and ultimately become an influential figure within the company.
During high school, I first got my hands on a 3D program through a club, and right then and there, I knew I had to pursue a career involving 3D. I had been drifting without knowing what I wanted to do, but that one experience helped me find my calling.
Learning: SF Film School
Skills: 3d Substance Painter Adobe After Affects autodesk maya Chaos Vray Foundry NUKE Houdini Marvelous Designer Maxon Zbrush Speed Tree
Expertise: 3D Animation Concept Art & Illustration Game Design & Development Graphic Design Visual Effects
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender Apr 22, 2024
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Leveled up to Rookie TBD
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Pro TBD