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Mediterranean Building
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Mediterranean Building

Mateo Gretter
by MateoGretter on 19 Jun 2024

Stylized environment made in 1 month as a part of my second personal project assignment at Playground Squad. This was my first time making environment art, the goal was to get a stylized looking environment translating the concept art by Alariko, using the common pipelines for game production, while exploring new tools

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Mediterranean Building

This is my second personal project, as a first year student in PlaygroundSquad and I had 1 month to finish it.

I wanted again a big challenge to push myself and grow. This time this challenge was making a Environment for the first time, using Unreal Engine.

I really like the wobbly architecture in Alariko's drawings, so I went for one of his concept arts.

Some of the big challenges were:

 -Learning a whole new pipeline.

 -Making the environment look like the concept art, while still being a playable game.

Some of the things that I learned this project were:

-Tiling and Trimming Textures pipeline with Z-brush and 3D Substance Painter, a surprisingly fast way of getting textures done with complete control of what I want.

-Working with master materials and creating useful tools in Unreal 5.

-Post Processing Shader materials for Unreal 5.

-Post processing settings for Unreal 5

-Nanite Displacement, working with height maps.

Original concept art by Alariko

Process:

Thanks for the time!


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