![The Xenomorph](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/836491/450xAUTO/Shot_01-Remimllt-crop.png)
The Xenomorph
![Rémi Mouillet](https://d3stdg5so273ei.cloudfront.net/Remimllt/2023-11-27/247346/50x50/6307592E-EE22-4A2F-9283-5AABB457B651-Remimllt.jpeg)
After completing my third year at ESMA, I decided to create a personal project based on a movie license I love. Here is a reproduction of a Xenomorph from the Alien saga.
The Xenomorph
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/297992/1400xAUTO/Integration_Shot_1-Remimllt.png)
This project was also an excuse to embed my own xenomorph into existing shots. This exercise mainly allowed me to work on color grading, setting up depth of field and focal length, and even the smallest details like the grain in the image, in order to match the result with the existing shot. All this work is primarily done in Nuke, after setting up lights in Maya and rendering. Thus, the three shots below show my integration into the shot, followed by the original image.
INTEGRATION SHOTS
REFERENCES
The reference work was kind of a mess since the xenomorph looks different from one movie to another. I ended up mixing some features of multiple xenomorphs to create my own version of the alien.
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-18/927409/1400xAUTO/Alien-Remimllt.png)
LOOKDEV
I first sculpted the whole body but ended up focusing on the face and shoulders since the integration shots were all close-ups. Additionally, I found it more interesting to work on the face than on the rest of the body. This is why the lookdev turntable only shows the xenomorph’s bust.
AOV Passes
Here are the main AOV passes I used to get to the final result of the alien
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/575082/1400xAUTO/LayerContactSheet-Remimllt.png)
SCULPT
I worked on the base mesh before sculpting, then started the retopology in maya. After reimporting the "clean" mesh to Zbrush, I increased the SubDiv level to about 5 in order to get a nice resolution to work on the displacement.
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/552888/1400xAUTO/Sculpt_Render_3-Remimllt.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/962356/1400xAUTO/Sculpt_Render_4-Remimllt.jpg)
![](https://d3stdg5so273ei.cloudfront.net/Remimllt/2024-06-19/154445/1400xAUTO/Sculpt_Render_5-Remimllt.jpg)
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