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Hut in a woods
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Hut in a woods

Guillaume Cotton
by Cottarts on 24 Jun 2024

The idea for this project came to me from a concept art by Max Suleimanov. In this 8-week project, I created a 3D environment to conclude my second year at Creative Seeds. My goal was to capture a feeling of serenity and calm with particular attention to detail and visual consistency.

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                                                                  Concept by Max Suleimanov

The idea for this project came to me from a concept art by Max Suleimanov.

In this 8-week project, I created a 3D environment to conclude my second year at Creative Seeds.

My goal was to capture a feeling of serenity and calm with particular attention to detail and visual consistency.

I used the following software:

• Modeling: Maya

• Surfacing details: Zbrush

• Texturing: Substance 3D Painter

• Rendering: Redshift

• Post-Production: Nuke

I started by blocking out the scene to define the composition and scale of the different elements. This step allowed for a quick visualization of the entire environment and adjustments before moving on to the details.

To create more complex organic detail, I sculpted the meshes in Zbrush.

The grass, flowers, and rock scatters were done in Houdini to maintain control over placement and details.

The final render was done with Redshift and composed in Nuke.

I would like to thank my teachers and friends for their support and inspiration and extend my thanks to Max Suleimanov for creating this concept art.

Feel free to comment and give me your feedback! Thank you for taking the time to discover my project.


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