Cinematic Warren
A project i realized for my 3d environment class.
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Round of applause for our sponsors
Unreal Engine project i made for my 3d Environment class. I wanted to create a feeling of a forbidden atmosphere, and tell a story through the use of assets.
Programs Used
Unreal Engine 5
Maya
Zbrush
Substance 3D Painter
Substance 3D Designer
Cinematic
I worked on this environment design during 6 months until the final cinematic rendering.
Breakdown
I started by creating a rough block out of my scene, deciding where certain elements would exist within it and where effects would be applied.
Asset Showcase
I created the low poly assets as well as my hero asset, the altar.
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