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Vaporwave Laundromat
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Vaporwave Laundromat

Enrico Insero
by EnricoInsero on 24 Jun 2024

This is the personal project I completed at Skyup Academy during the photorealism module. The concept assigned to me was a photo from Signe Pierce. Enjoy ;)

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Hi everyone!

I'm glad to finally share this with you.

I took care of every aspect for the realization of this project, from modeling to texturing, up to the final render. For that I used maya, substance painter, vray and photoshop. It was my first time using any of these softwares so I can say I'm very proud of the final result.

1) References

The first thing I did was gathering a bunch of references regarding the environment that I had to reproduce, such as laundry machines ( I decided to go with a different brand, which is Speedqueen, cause I couldn't find the exact same machines that were on the concept), materials for the tiles, led lights, plants and vases.

This was when I realized that the photo I had as a concept was mirrored: after confronting with the personal at Skyup, I decided to maintain the same view that the concept had but with the machines in the right orientation.

2) Modeling

After collecting the references it was time to start modeling. I started with a very simple blockout, using real dimensions for the washing machines, in order to match the camera with the concept. This was the hardest part of the modeling phase, cause it wasn't easy to find the right focal lenght that could give me the same distortion as the concept, which I found out to be 20 after various attempts.

I had no real trouble during the modeling part, but I had some in the final stage of this section: UV mapping. We had a limited amount of udim we could use, so in order not to lose too much detail I scaled every shell that couldn't be seen and also reduced the ones that would have been in the background, cause my assets were small if compared with the environment. 

3) Texturing

It was finally time to move my scene to substance painter in order to create materials. You can see al the maps I made during this phase below.

4) Lighting and finalization of the project

This was by far the hardest part and the one that pushed me more. I had to use a lot of lights in order to get close to the reference, helping myself with light links to make some lights affect just a few meshes. What made it even more difficult is the reflection of lights that metals have and the fact that the color of the laundry machines of the concept is given entirely by the reflection of all those lights. In the end I used photoshop to lighten the floor and give my scene a vibe as close as possible to the original one


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