Rebelway FX Challenge
I'm using Houdini for this challenge.
Update - 15 Apr 2021
Final version re-linked with the logo (thank you so much valecosta!!!!)
Update - 11 Apr 2021
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Update - 27 Mar 2021
To create a sparking lightning look I looped over the geometry multiple times to give it more of an electric feel
Update - 27 Mar 2021
Forgot to upload earlier but I've fixed a lot of issues with the cloth that was making it look stretchy, more like vinyl than fabric but I'm happy with the current settings.
Update - 11 Feb 2021
Working on the ground destruction a bit more, I think I need to work on some secondary fracturing and lessen the density of the smoke.
I also added a proper shader for the cloth sim as well as procedural stitching on the seams. An arguably unnecessary detail but was a lot of fun to build.
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Update - 20 Jan 2021
I'm really enjoying working on this block effect, hoping to get a cool way of breaking off the hydralisks claw working next
Update - 8 Jan 2021
Testing out some ideas for the block effect, a few things I'm not keen on and definitely plan on refining.
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