『 Rookie Awards 2024 - 3D Animation 』| Sin Zi Yi
I never imagined that I would one day be able to take the 2D characters I drew on paper and bring them into the 3D world using 3D modeling. So I hope that in the future I will be able to bring more 2D characters to the 3D world through my hands!
『 3D Modeling & Sculpting 』
( 3D Hard Surface Modeling )
" Vehicle "
This is an early 3d hard surface model I made in Maya. I chose the Mercedes Benz AMG G63 as a reference because I like the overall look of the vehicle.
Final Render
Wireframe & Ambient Occlusion
Compositing
( 3D Environment Modeling )
" Hallway "
I was mesmerized by this image the first time I saw it, it gave me a serene but somewhat eerie feeling, which is why I used it as a reference. Here's the link to it:
Constantin Copony - Hallway :https://www.artstation.com/artwork/zALNbZ
Close-up Shots
Weekly Process
From the beginning of the sketching phase until the finalization of this environment model.
( Creature Sculpting )
" Nightmare - Lonely "
My create sculpting artwork is based on the artwork of an Artstation artist - Yin Zhe. When I first saw his artwork, I was already fascinated and had the idea to make 3D models of all of them. I chose Lonely as a reference because I liked the story and setting that Yin Zhe designed for it, a hunting feast for a bunch of vile beasts!
Link : https://www.artstation.com/artwork/bKrRYn
Orthographic View
Weekly Process
( Character Modeling )
" Iori Yagami "
I choose Iori Yagami for my character modeling portfolio because I like his personality and hairstyle so much. Character modeling requires you to have a strong understanding of anatomy in order to make good looking characters, and I still need a lot of practice in this part.
Ambient Occlusion & Wireframe
Close-up Shots
Weekly Process
Retopology Process
『 VFX & 3D Rigging 』
( Maya Technical Studies )
First attempt at making a VFX in Maya and it was fun, a lot of operations that made me unexpected. Also I would like to say that 3D Rigging is really a bit difficult for me.
( Unity Game VFX )
Before I got into game effects I always thought it wouldn't be too hard, it wasn't until I started making game effects with Unity Engine that I realized it wasn't as easy as I thought it was going to be, but the process was really fun!
character model & animation from Mixamo
『 Rendering & Compositing 』
I finally realized how long it takes to render a film, so I admire those who render short films and movies. I also experienced the work of 3D Generalist in this class, and it is not easy to accomplish so many tasks in a certain time.
[ Dusty Mood ]
[ Gloomy Mood ]
[ Fantasy Mood ]
This is my concept idea. My idea is to express the inner world of victims of school bullying. Although I may not be able to express it well, I hope that through my work, I can make people understand more about the pain experienced by victims of school bullying, which causes them to feel stressed and uneasy about their school life, and I hope that I can inspire them to be brave enough to face the difficulties, and not to easily bow down to the school bullies!
『 Rendering Study 』
I used assets from Megascans in order to test the rendering effects of the Unreal Engine, and I learned some of the basics of the Unreal Engine in this lesson. This scene setup I refer to the Magnet VFX's tutorial video, here's the link to it :
https://www.youtube.com/watch?v=mwsLUeimlcw&t=4501s
There are 4 different camera shots for my scene.
( Assets for my rendering study )
-Quixel Bridge Megascans
- Megascans - Crumbled Walls
- Megascans Abandoned Apartment
- Construction Site VOL. 1 - Supply and Material Props
- Construction Site VOL. 2 - Tools, Parts, and Machine Props
- Industry Props Pack 6
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