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I've always had this creative streak, and it began around the age of 11 when I watched the movie Real Steel and the series Grimm. From there, I knew I could develop a passion for the creative world, and now I'm giving my all to make it happen.

I've always been interested in learning many kind of artistic expression.

Back then when I was fifteen and a passionate about drawing, creation in general, I was in a difficult period, full of stress and anxiety. My only stress-reliever was playing videogames, discover new stories, characters and marvelous worlds through that media and i realized that I wanted to be a part of it, to create what will help other people to forget their struggles and and have a good time playing a game that I've worked on.

A long time ago, in the 1990s, I dreamt about making video games and went to art school. Life and opportunities were what they are in 2000, and I dropped-off and went into the next best thing, a career in tech. The world then stopped with Covid, and I decided it was finally time to go back to my initial aspirations. 2023 has been for me one of the best year ever for animations, and I realised what I like is actually telling stories no matter the medium.

I discovered I had a knack for drawing back in elementary school, and since then I knew I wanted to develop and expand my skills and make a fulfilling career out of it. I recently fell in love with modeling and texturing in my first year of college as a Game Artist, and I cannot wait to expand my skills in the future and enter an industry full of exceptionally skilled peers.

As a kid, when my old PC couldn't run a single game, I spent my time drawing the characters from those games instead. Many years and half a dozen PC upgrades later, now I can not only play the games that I wanted, but make them as well.

i realised that i want to work in creative industries when i saw for the first time Overwatch's cinematics, and that day i realised that i would like to work like 3d Artist.

I've always been passionate about art and knew that I wanted to work in the creative industry someday. I completed my BA degree in Drama Theatre Studies where design was one of my core subjects. My passion to create developed further and I ended up completing my Higher Certificate in Animation where I discovered concept art and knew that this was what I wanted to do full time. I enrolled at ADA where I just completed my second year in Concept art.

3rd year of highschool is where I discovered a talent for traditional arts, mainly graphite before discovering watercolour painting. I wanted to then take this skill into digital art. I studied a year of animation before realizing I enjoyed designing characters and creatures way more, which then led me to Concept Design where I am now.

I've been drawing most my life, but early high school when my dad showed me drawing tools was when I made my mind up. Spent a lot of my free time experimenting, but never really good stuff. 2023 was a Big Milestone, pushing me to do this long-term.

Riot games please notice me

I'm a storyteller and an artist, always have been. I am entering the industry as a freelancer after completing my studies.

I first realized when I was doing a writing project for school and had written a short story with some illustrations and my teacher told me I should become a writer and and artist. I had been drawing a lot of portraits and anime before just for fun but as I grew I became better and that I was made to create.

When I found the Little Nightmares franchise; in it you can find concept art snippets throughout the game and made me realize that this (concept art) is something I want to do at a professional level. Also in The Last of Us games, the environmental storytelling really inspired me to push myself from just drawing pretty characters to drawing gritty environments, telling assets and non conforming character designs.

I've always been drawn to drawing, with a special fascination for fantasy worlds like those in 'Lord of the Rings' and 'The Hobbit'. A pivotal moment was receiving 'The Hobbit' art & design book for Christmas. The behind-the-scenes documentaries revealed the magic of concept art and initially sparked my interest in set design. Although my current style diverges towards children's book illustrations and cute, animal drawings, this exposure was crucial in shaping my artistic journey.

I realised I wanted to work in the creative industry in my final year of high school.

I always wanted to make things and express my ideas with others and the creative industry seemed like the only way. I couldn't see myself doing anything else.

I realised when I was sixteen that I would love to become a Concept Artist because I love designing things. I've also found a love for Illustration as I took it as a subject in Highschool.

I first realized my passion for Concept art during my high school years, a friend of mine then showed me a application toward my college in my last year of high school which then put me in my direction of studying concept art for 2 years.

When I was 8, grade 4 - 16th of February 2005.

I have always had a keen interest in the Creative Arts. From a very young age I was dubbed, "the creative/artistic one" among my peers. Not really being good at anything else in school, art was the one thing where I could really apply my mind creatively. Traditionally, my interest lied in ceramic sculpture and watercolors with ink. After learning about the digital medium, the possibilities in what I could accomplish with my art expanded tenfold. After this, I haven't looked back.

Since as a kid i was huge fan of movies and games. I was always interested in the 3D world and i wanted to know the way they create and make the art. My initial start in this industry was during my college years.

A few years ago I was curious to know how the characters, effects and others that we see on the screens were made and from there my interest was awakene