3D Character and Weapon
My first year at this contest showing two models I made during my master's degree.
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Round of applause for our sponsors
Introduction.
Hi! I'm Fernando, a 3D artist from Spain. Here I will show you two models I made as my master's degree projects: a realistic style character and a stylized weapon; both ready for videogames.
Realistic Game-ready Character.
Software used/Process.
1. Modelling - 3ds Max, Marvelous designer, Zbrush.
2. Retopology/UV - Maya, RizomUV.
3. Bake - Marmoset.
4. Texture - Substance Painter.
5. Lightning/Render - Marmoset.
6. Final compositing - Photoshop.
High Poly Model.
Low Poly Model.
Wireframe>UV Set>Base Color>Normals>Final render
Original concept by Yi Tang:
Stylized Game-ready weapon.
This is a model weapon I did for my prop class. Based on this concept by André Kent.
Software used/Process.
1. Modelling - 3ds Max, Zbrush.
2. Retopology/UV - Maya, RizomUV.
3. Bake - Marmoset.
4. Texture - Substance Painter.
5. Lightning/Render - Marmoset.
6. Final compositing - Photoshop.
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