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Back to Work - RIG.B Animation challenge
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Back to Work - RIG.B Animation challenge

Lily Nesbitt
by hyp3rviolet on 24 Mar 2023 for Autodesk - RIG.B

My entry for the Autodesk Rig.B animation challenge

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Update - 24 Mar 2023

For my animation, I had the idea of a robot taking a little break, and stretching before going back to his job, I started looking at very human references, to try and give RIG.B more human character, as the model has no facial expresssions. 

After completing my full movement animation, I rendered it out in a black space by using the Arnold renderer, in order to get a feel for what the movement looks like, and seeing if there were any further adjustments needed to the movement

I needed to tweak a few things, the leg movement on the walk cycle needed more movement on the ankles, in order to make the movement more fluid, as well as small additions to finger and hand movements. I also added a head tilt backwards during the stretch in order to add more weight to the robot as he moved backwards

Once I was happy, I started playing around with adding geometry as a stage, simple gears and cylinders provided good use of the frame, so my animation didnt look so empty.

After this, I experimented with various camera angles to focus on the key movements


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