Lizardman
I am going with design of Lizardman. This is my first contest with the ultimate aim to improve my skills and learn on the process. I find Lizardman's concept design more appealing. The build of the character is strong with lots of nice design elements like the armors and shield.
Update - 7 Jul 2021
Final renders
Closeups
I have done poly painting and rendered out the final images.
Update - 30 Jun 2021
Final details
I used a technique to enhance the details in certain part by activating a layer, smoothing the added alpha using smooth brush, and moving the layer slider to negative value.
This helped me in getting the already established details using alpha to more protruding details.
Update - 28 Jun 2021
Finalizing outfits
So I have completed all the works related to outfits. I have added details into the outfits like stitches, design patterns, scratches and damages etc.
Update - 22 Jun 2021
Secondary Detailing
Head
- For the main horn I used Brush tubes with square alpha and Dam standard brush to get the desired result.
- The eyes are modeled separately using " Hadi Karimi's (Youtube) " method.
Steps of creating eye
- First I created a polyshpere
- Using standard brush in drag rect mode i created the concave look for the iris.
- Using lasso masking tools I selected two inner circles and deleted it to get the pupil.
- After that I turned on the radial symmetry in z - axis with radial count of 12 and used Dam standard brush to create the details of fibers of the iris
Some renders of the lizardman till now
Update - 22 Jun 2021
Costume
The costume of the Lizard man comprises of vest, sleeve, armors, gloves, pants, belt, leg armor
Most of the parts are blocked out or fully modeled in Maya and later imported it into the zbrush.
Steps
- After that I imported the decimated model into Maya and made it into live object.
- The deltoid and forearms armors are modeled seperately and then later attached them to the main body.
- At the end, the models from Maya are exported as .obj and imported them into zbrush
- The gloves are created by masking out the hands and extracting mesh from it.
Shield
First I drawn the silhouette of the shield in Photoshop and then used that to create the block out.
Update - 9 Jun 2021
First stage
Update - 6 Jun 2021
References
So, this is my initial references. I may tend to add few more images to it as I progress with the project.
- So my initial thought is that the Lizard man's head is combination of chameleon and rhinoceros(chameleon's eyes and horn of rhino).
- When it comes to hands and abdomen, I am going for the hands similar to that of strongman's and for the abdomen part I am going for a combination of strongman's and fatty person's body type.
- Legs are smaller as compared to rest of the body and it has got 3 toes and flat foot similar to that of triceratop(dinosaur).
- So these are my initial thoughts on the character and it may tend to change as I move forward and also I haven't thought about the design of Mingling at this stage.
Blockout
I have blocked out the primary forms of head and abdomen. I am planning to have upper body length of 4 - 4 1/2 head height and shoulder, that is from left deltoid to right deltoid with about 4 head widths.
Front, Right and back views
Update - 6 Jun 2021
Blockout
I have blocked out the primary forms of head and abdomen. So the proportions I am trying to set for upper body height is of 4 - 4 1/2 heads(vertical height). Length of shoulder, that is from left deltoid to right deltoid is about horizontal width of the 4 heads.
Comments (0)
This project doesn't have any comments yet.