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Braidon Hogg

Braidon Hogg

  United Kingdom

To be able to work on incredible, impactful games, or be a part of ground-breaking visual effects teams.

When I was quite young, around 7 or 8 years old, I watched Star Wars: Attack of the Clones for the first time. I remember seeing a shot from near the end of the film where it was only lit by the blaster fire in a sandstorm, flashing the silhouettes of both sides fighting. Even at that young age, I remember that shot in particular being what piqued my interest in visual effects and filmmaking, and including my passion for games growing over time, I knew I wanted to work in these industries.

Learning: Boomsatsuma

Skills: Adobe 3D Substance Designer Houdini Unreal Engine 5

Expertise: 2D Animation 3D Animation Game Design & Development Visual Effects

  • Leveled up to Debut May 31, 2024
  • Leveled up to Player TBD
  • Leveled up to Contender TBD
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Boomsatsuma
Class of 2025

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