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Sammy Pettersson

Sammy Pettersson

  Sweden

its to be able to work on video games to make either hero assets or general props, I want to branch into complex mechanical animations.

I've always enjoyed inspecting and looking at objects and the environment on the games I played ever since I was a kid, the earliest memory of me doing that was when I got Halo 3 and COD 3 as an 8 year old. I'd always take out a bunch of paper and draw/recreate what I've seen in my favorite games, and after a while around the 8th grade I thought that it would be a cool idea to look into actually making games. This is what made me focus on the visual aspects of a game and more specifically assets

Learning: Visual Magic

Skills: 3d Substance Painter autodesk maya Niagara Unreal 5

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Leveled up to Player N/A
  • Leveled up to Contender May 31, 2024
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

Visual Magic
Class of 2025

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