Sammy Pettersson
Swedenits to be able to work on video games to make either hero assets or general props, I want to branch into complex mechanical animations.
I've always enjoyed inspecting and looking at objects and the environment on the games I played ever since I was a kid, the earliest memory of me doing that was when I got Halo 3 and COD 3 as an 8 year old. I'd always take out a bunch of paper and draw/recreate what I've seen in my favorite games, and after a while around the 8th grade I thought that it would be a cool idea to look into actually making games. This is what made me focus on the visual aspects of a game and more specifically assets
Learning: Visual Magic
Skills: 3d Substance Painter autodesk maya Niagara Unreal 5
Expertise: Game Design & Development
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Skipped Debut N/A
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Leveled up to Player N/A
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Leveled up to Contender May 31, 2024
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Leveled up to Rookie TBD
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Pro TBD