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Joshua Plettinckx
BelgiumMy goal is to be able to go trough the whole Asset pipeline, from concept to implementation to playability.
When I started playing open world games like Breath of the wild I've always wondered how those big games were made but i never was curious enough. I did social media designs as a hobby, at that time I wanted to develop my art style by implementing digital painting to my work. When i started looking for tutorials I came across Jordan Grimmer's channel. At that point i felt like I could realize those huge open world games trough concept art. And now I'm a student at Howest DAE to learn game art!
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3d Substance Designer 3d Substance Painter Abobe Illustrator Abode Photoshop Adobe Photoshop Autodek Maya Autodesk Maya Mixamo Pixologic ZBrush Reaper Rider Soundly Unreal Engine 5 UNREAL ENGINE 5.1
Expertise: Concept Art & Illustration Game Design & Development
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Leveled up to Debut N/A
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Leveled up to Player Mar 10, 2022
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Leveled up to Contender TBD
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Leveled up to Rookie TBD
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Pro TBD