Andrea Giannotti
ItalyMy dream job is to work as a gameplay programmer specializing in procedural generation, particularly within the realm of rogue-like games.
I first realized I wanted to work in the creative industries, specifically as a gameplay programmer, during my teenage years. I had always enjoyed playing video games, but it was when I started tinkering with game modding tools and simple programming scripts that my interest truly ignited. The moment I saw my own code come to life in a game, creating unique mechanics and experiences, I knew this was the path for me. The ability to blend creativity with technical skills to craft interactive world
Learning: Rainbow Academy
Skills: C# Da Vinci Resolve Unity Visual Studio Code
Expertise: Game Design & Development
-
Skipped Debut N/A
-
Skipped Player N/A
-
Leveled up to Contender N/A
-
Leveled up to Rookie May 23, 2024
-
Pro TBD