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Andrea Giannotti

Andrea Giannotti

  Italy

My dream job is to work as a gameplay programmer specializing in procedural generation, particularly within the realm of rogue-like games.

I first realized I wanted to work in the creative industries, specifically as a gameplay programmer, during my teenage years. I had always enjoyed playing video games, but it was when I started tinkering with game modding tools and simple programming scripts that my interest truly ignited. The moment I saw my own code come to life in a game, creating unique mechanics and experiences, I knew this was the path for me. The ability to blend creativity with technical skills to craft interactive world

Learning: Rainbow Academy

Skills: C# Da Vinci Resolve Unity Visual Studio Code

Expertise: Game Design & Development

  • Skipped Debut N/A
  • Skipped Player N/A
  • Leveled up to Contender N/A
  • Leveled up to Rookie May 23, 2024
  • Pro TBD

Current Education

Rainbow Academy
Class of 2022

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