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Rhino
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Rhino

Marco Tulio Vladimir Molina Morales
by VladiMol on 22 Jun 2024

Rhino, 3D low poly character.

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Rhino

Rhino was my first 3D character at Universal Arts School. The goal was to get a 2D concept art into 3D, and for this project I used as reference a fan art made by Andy Greiling.

I used ZBrush for sculpting the high poly model. During this process, I follow some steps to get the final result: blocking, sculpting, details, and more details!  I always focus on getting the correct anatomy proportions before adding any detail. 

I used Maya for retopology, avoiding distorted loops, spirals and N-gons. Then, UVs and smoothing groups were made on Cinema 4D. Finally, I used Substance Painter for the textures, using PBR metallic roughness settings; and I set illumination and final renders on Marmoset Toolbag 4.



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