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3D Modeling for Games
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3D Modeling for Games

Ivona Nikolovska
by IvonaNikolovska on 23 Jun 2024

Collection of scenes I made in the past year, during my studies at M3DS Academy

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These projects were made during my studies at the M3DS Academy. They display the skills I've learned during my time there. I extend my gratitude to my instructors for their invaluable support and guidance throughout my studies. Their expertise and dedication have played a crucial role in shaping my skills and enabling me to complete these projects.
Watching detective shows ignited my imagination and sparked a desire to create this PI Office environment set in 1950s Los Angeles. The intricate details of the offices, the strategic placement of clues, and the ambiance of mystery all inspired me to recreate that environment. I envisioned bringing the essence of those shows to life through this environment, allowing others to step into the role of a private investigator. Thus, my passion for detective dramas became the driving force behind the creation of this PI Office, where every corner holds a clue and every object tells a story, just like in my favorite shows.

Project Breakdown

For the Main Cinematic render of the environment, I used Epic's new Android Live Link app to connect my phone to Unreal. It was very easy to set up, and we were up and running in about 5 minutes

During the entire workflow, the scene was made using Blender and Maya for modeling and Unreal Engine 5 for the scene setup. Up until the final moments, I was working exclusively with Lumen, when I decided to try out the new path tracer. It took a little bit of tweaking but the results turned out very good.

Scene Progress

Prop Breakdown

Reference Board

Props

One of my favorite tricks in doing CG Renders is to just add a black-and-white filter. It really reminds me of movies like Sin City which is one of my favorite titles.

The Gondola Express is one of my first CG Environments done with Unreal Engine. What I thought would be just a learning project turned out pretty good!

Blockout to end result

Day vs Night Scene

Render Passes

I got inspired to make the main characters of The Cuphead Show after I finished watching the animated series. In making this project I learned how to make a simple toon shader and how to make low-poly characters. I used the real-time rendering engine EEVEE in Blender to render out the characters. The making and fine-tuning of the project took me about 3 days.

Cuphead

Mugman

How I Made The Toon Shader

I made this simple shader for the characters by using a Diffuse BSDF shader then adding a Shader to RGB node and connecting it to a Color Ramp node. On the Color Ramp node, I changed the interpolation from Linear to Constant and picked two colors one for the base color and the other for the shadows.

For the outline, I added a Solidify Modifier to the object increased the thickness a bit, and flipped the normal. I also added an Emission shader changed the color to black, enabled Backface Culling, and assigned it to the same object and achieved the black outline.

Difference between an outline and no outline on a toon shader.

Thanks to everyone for the attention, and thanks to the M3DS Academy and my Instructors for helping me along the way.


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