Cobblestone - Procedural Modelling
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This project was completed for semester 1 of my 2nd year at CDW Studios/Flinders University. During this project, I experienced using Houdini for the first time, learning about different nodes and how to build a procedural network. The modelling, texturing and lighting were all done in Houdini and rendered with Mantra.
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Below is the process, starting with the base geo then adding displacement, smaller stones and grass, and materials and final lighting.
Here is a procedural demo, showing the capability to change the look of the cobblestone by adjusting node settings:
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