Shaman
Exited to finally uinvail this character I've been working on. Character Concept by Harok Lee
Shaman is created with Game Ready Techniques in mind (High to Low Poly, PBR texturing and Hair/Fur cards). Exited to improve and iterate my skills further on future projects, feedback is appreciated.
Shaman "23" Concept by Harok Lee, thank you kindly for your permission to use this amazing concept. (https://www.artstation.com/artwork/39Q9eJ)
Assets used:
Texturing XYZ VFACE for displacement/colour/spec (Shiho #54)
Texturing XYZ Multi-Channel Iris - Used for Displacement
Texturing XYZ Tutorial - Alfred Roettinger / Realtime Eye (Partially used eye model, mixed with my XYZ and own maps)
Unreal Engine 5 - Metahumans eye (Only in version rendered in Unreal Engine 5).
Total Triangle Count: 386k
Staff: 27k Tris
Shaman: 255K Tris
Fur: 76k Tris
Hair: 27k Tris
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