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Shrineflow VFX
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Shrineflow VFX

by neubertp on 2 Jun 2024 for Rookie Awards 2024

Realtime VFX created for BYU's latest project.

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Shrineflow VFX and Tech Art

Short on time, so here are my contributions to BYU's 2023-24 senior video game capstone project, Shrineflow. VFX made using Unreal Engine 5.3, Fluidninja Live, Fluidninja Tools, and Adobe Substance Designer.

Contributions in order:

1. Fireball holding, projectile, and impact VFX. Additional 2D VFX comp by Maya Larsen.

2. Dust kickup on tackle.

3. Ninja hitting ground impact, additional 2D VFX comp by Maya Larsen.

4. Waterfall VFX

5. Procedural Niagara grass system and interaction via Fluidninja Live.

6. Windblast

7. Leaf interaction

8. Windblast leaf interaction

9/10/11. Coin shine, grab, and deposit VFX. Also Crystal Shine and shader.

12. Dust roll VFX.

13. Flash Step VFX.

14. Scent trail VFX

15. Will o wisp VFX

16. Teleport and Statue Posession VFX

17. Water interaction and kickup.

18. Detection VFX.

19. Falling Leaf VFX.

Beta footage of grass development and tech explanation.


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