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Pete Juujärvi - Creature Modeling and Texturing
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Pete Juujärvi - Creature Modeling and Texturing

Petteri Juujärvi
by petejuujarvi on 1 Jun 2024 for Rookie Awards 2024

My entry for the Career Opportunities.

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Swamp wyrm

A moderately mean and slightly savage draconic creature living in swamps and wetlands. Basically a snake-like crocodilian-moray eel hybrid.

The model was sculpted in Zbrush and retopologized in Maya. After retopo I created a base layer of scales in Mari with Texturing XYZ maps before finishing the sculpt in Zbrush. Textures were made in Substance 3D painter. Rendered in Arnold for Maya and final touches were made in Photoshop. The design by myself.

Clay render.

A look development render and the wireframe.

Zbrush sculpt.

UV-layout.

The original design sketch.

A couple of skin design sketches.

Black rhinoceros

Black rhinoceros, diceros bicornis. One of the most beautiful animals.

Sculpted in Zbrush, modeled in Maya, textured in Substance Painter, rendered in Arnold for Maya and final touches in Photoshop. Skin details were mostly sculpted with alphas made by myself but I also used a few alphas from the Flipped Normals Skin Kit.

Lookdev render.

The Zbrush sculpt.

Topology.

The topology of the mouth.

UV-layout.

Sinraptor

Portrait of a Sinraptor dongi, medium-sized theropod dinosaur from Late Jurassic China.

Sculpted in Zbrush, retopology and uvs were made in Maya, textured in Substance Painter and rendered in Arnold for Maya.

A lookdevrender and the wireframe.

Zbrush sculpt.

A couple of skin design sketches.

Sphynx lion

A sphynx cat-lion hybrid bust.

Sculpted in Zbrush, retopology and UV- mapping were done in Maya, textured in Substance Painter, rendered in Arnold for Maya and final touches in Photoshop.

Alternative coloration.

A lookdevrender and the wireframe.

Zbrush sculpt.

The topology of the inner mouth.

UV-layout.


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