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Magic Shop & Mecanic Bow Arm
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Magic Shop & Mecanic Bow Arm

by AndreaMarco on 1 Jun 2024 for Rookie Awards 2024

Hi! I'm Andrea Marco, I'm a stylized prop & environment 3D artist self taught, and these are two projects where I have challenged my skills with stylized art.

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Magic Shop

Hello everybody! I present you the Magic Shop project with which I wanted to test my skills with stylized art, while staying as faithful as possible to the concept of Stanislav Lunin. I focused on sculpting and hand painting textures.


All the assets were modeled from a base mesh created in Maya and given more shape and stylized touches in Zbrush. Except for the skulls of the chair and the chest, which I started directly in zbrush as they were more organic. It was a lot of fun exploring different tools until I found the ones that fit my style of work.

With the retopology, I decided to challenge myself to get the poly count as low as possible. I ended up with a total of 2301 tris.

Finally, all the assets were baked and textured in Substance 3D Painter. I used a smart material as a base to define edges, cavity and diffuse. I started hand painting to add more detail and a unique style that was as close to the original design as possible. Finally, I wanted to give it a personal touch and decided to add fire to the candles using planes and an emissive, which I also used for the liquid in the cauldron. In this way, use the chandelier as the main light source.

Mecanic Bow Arm

In this project I created a stylized bow, this time using concept art from my friend Mercè Fuente inspired by Zelda: Tears of the Kingdom.

For this project, I paid a lot of attention to the proportions of each part of the arc, making sure everything was correct before passing it through zbrush. 

Also the retopology, unlike the magic shop, I decided not to reduce the amount of polygons so much, ending up with 49005 tris.

The UVs were split into three UDIMS to keep a good resolution ussing for first time ORM. The most interesting part of the texturing process was the hand, as the concept artist mentioned that it was made of some kind of magic mineral. So I decided to emphasize the roughness and add metal. In addition, I added more wear to the bow with scratches and cavities in the main body of the bow using the Substance Painter directly.

Something I am also very proud of is the core of the bow, where I used spheres to create the particle effect.

Thanks for watching! It was very satisfying both results, I had a lot of fun and discovered my full passion for stylized art.


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