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EmiliahPerez_Portrofilo :]
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EmiliahPerez_Portrofilo :]

by Emiliah on 1 Jun 2024 for Rookie Awards 2024

A view of my work during my time a student so far. Please enjoy :]

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Hello there :]

My name is Emiliah Perez, I'm a Motion Designer from texas who is currently a student at Ringling College of Art + Design. I work in mainly 2D, 3D and recently I dabble in VFX.

A quick look of my work though my demo reel. It's pretty clear I like playing around with darker themes and fantastical settings. Many of my projects have an underlying theme I play on throughout my semester, I do break it sometimes though haha.

Credit to Kelly Warner for the sick audio.

Please stay with me as I show off a few of my projects :]

My Cool 3D Stuff :]

Clayful is the child of the end of a semester and many sleepless nights, I wanted to just create something I found to be calm and peaceful. At the time I was getting bombarded with pottery videos, so like the good media consumer I am I just kept thinking of pottery.

Remnants was created because I love how ordinary objects can become so incredibly unnerving in the right senario. I chose a gas station because if you've been to a gas station around 3 a.m you know what i'm saying.

I started just taking pictures anytime I visited a gas station, I probably freaked some people out but it was worth it to me haha.

The Fecundity title sequence was based off the essay by Annie Dillard, It's all about the cycle of life and death and freaky moths.

I created Fecundity by drawing and cutting out all the elements I wanted in the animation. I took photos of all the shaped and took them into Adobe Illustrator and vectorized them in order to use the a stage in Cinema 4D. I then created uv maps and digitally painted and photoshopped by textures.

My Neat 2D Stuff :]

This guy was made to learn how to rig and animate simple characters using the classic "take" meathod.

This guy is completely animated only using sliders, his face is fully rigged including his eyes and mouth expressions.

For the Nick Cave poster we had to pick a modern artists name out of a literal hat and create an animated poster for their upcoming (fake) show.

The original idea was using a zoetrope to show of the vide of the artist, it ended up getting simplified and making the animation look more like a zoetrope instead of the poster itself.

My sweet VFX Stuff :]

Camping:101 was my first time learning to do VFX in nuke, we had to go out and capture our own setting footage without prior knowledge of VFX videography which presented it own issues. Trial by fire.

Here's a quick break down of the full process of creating the tracking, STMaps, rotoscoping, and color correcting.

A closer look at the full animation. I was really into the simple cute graphic style when I was creating this animation.

Pocket Planetarium was a difficult little project since we needed to break the animation out of the frame. I was a bit nervous with this project since we were just starting to learn nuke but honestly when you start something new it's never as bad as you think it is.

For this breakdown it was a bit difficult to explain, I mainly used cryptomatteing in order to better layer my 3D model into the animation. The contact shadows were the most difficult part to figure out, I had to learn shadow catching in redshift and how to best layer everything in nuke.

Thank you for viewing! :]


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