![Clément Muloise - 4th year at Game Academy](https://d3stdg5so273ei.cloudfront.net/Craywax/2024-06-01/484504/1400xAUTO/Image_premiere_de_couv-Craywax-crop.png)
Clément Muloise - 4th year at Game Academy
Hello, my name is Clément Muloise. I will present you my favorites projects of this year and I would like to become environment artist, I will present you three environments and one character. I hope you will enjoy my artworks!
Hello, I am in my last year of game art at the Game academy in france
I hope you like what I have to show you.
Avatar : Frontiers of Pandora
This project was realized in 5 weeks with my colleague Mathieu Mauduit, we have reproduced two environments of the game Avatar: Frontiers of Pandora that we decided to merge.
For the first environment it is an out-post hidden in the mountains with huge twisted wooden structures and sculpted details. It also features a lot of ropes hanging from key points in the landscapes. It was my task to recreate this specific environement.
For the second environment it is a shaman house also hidden in the mountains with the same structure as the out post. It was made by Mathieu Mauduit.
These are screenshots in game we made to have references of textures and assets.
We decided to take two days to organize ourselves by making a schedule and we shared the assets.
We have realized a blockout of our two merged environments.
Here are my assets :
So we have 6 sets of uvs and I also used the mixer software to make floor textures
Here is the result of the two outdoor scenes with a day and night atmosphere :
And here are the interiors :
Modular_Station
I realized this modular station in 4 weeks, the concept was realized by a student of the school E.ART CG.
Here is my pure ref and the concept in 2d.
Here is my modular kit to build this station and vegetation.
I used 3 sets of uvs and 4 seamless textures for the floor and roof.
Here is the result of the final rendering and the atmosphere with the references in 2D to compare.
Tower_of_Doom
Tower of Doom is our 7 weeks long end class project for the end of our school year. I realized this modular kit that helped created all the architecture of our game.
Here is the modular kit I provided to change the size of the pillars as wanted.
I participated in building several assets for the game using a mix of all the kits we made.
I also participated in creating the main tower of the game.
Baldur's Gate III
For this exercise we had to make a character by mixing the style of Baldur’s Gate and Marvels with an actor, I used AI to generate the concept because I’m not a character designer and I selected the three outlined in red.
My work from blockout to my final render.
I used only 4 UVs sets for the character.
Here are the steps of my highpoly up to the textures on my lowpoly.
And here is a close up of my most detailed parts.
Thank you so much for watching my artworks, I hope you enjoyed them.
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