![Wandering Preservatory](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/231629/1400xAUTO/FMP_Thumb-AdamParker3DArt-crop.png)
Wandering Preservatory
A steampunk-inspired mech towing an airborne greenhouse across a desolate wasteland.
![](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/469086/1400xAUTO/Adam_Parker_FMP_3d_WanderingPreservatory_Still01-AdamParker3DArt.png)
![](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/700581/1400xAUTO/Adam_Parker_FMP_3d_WanderingPreservatory_Still02-AdamParker3DArt.png)
![](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/700581/1400xAUTO/Adam_Parker_FMP_3d_WanderingPreservatory_Still03-AdamParker3DArt.png)
![](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/700581/1400xAUTO/Adam_Parker_FMP_3d_WanderingPreservatory_Still04-AdamParker3DArt.png)
![](https://d3stdg5so273ei.cloudfront.net/AdamParker3DArt/2024-06-01/700581/1400xAUTO/Adam_Parker_FMP_3d_WanderingPreservatory_Still05-AdamParker3DArt.png)
This is Wandering Preservatory, my Final Major Project at UCA. This piece is based on my own concept art. It was modelled and animated in Maya, textured in Substance Painter and rendered in Unreal Engine 5, with some finer details added in ZBrush.
I modelled everything except the foliage and trees – these are Quixel Megascans that I added in the interest of time and art direction. Most textures are either procedural or modified versions of the ones included in Substance Painter, although I made all the ground textures myself from real-life photos.
One of the biggest challenges I faced was trying to communicate the sense of scale in this piece, which is why I opted to animate the scene.
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