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Realtime VFX - Necromancer Spell
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Realtime VFX - Necromancer Spell

Léo Magnez
by LeoMagnez on 1 Jun 2024 for Rookie Awards 2024

This effect was made as part of Lee Kisong's course on Coloso. The goal was to make some projectiles that I then turned into a powerful necromancer spell !

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Realtime VFX - Necromancer Spell

I made this piece after following Lee Kisong's course (Former Lead VFX Artist on Lost Ark) on Coloso. The goal of the course was to make a simple magic spell projectile which I then turned into a Necromancer spell.

Initial projectiles

I started by working on the initial 6 projectiles by following the course and then changing 2 of the 3 textures of the trails to my own.

Skull projectile

The animation pack I used to give context to this effect had this really cool animation in which the mage seemed to charge up some magic orb. Since I wasn't satisfied with only the initial 6 projectiles, it gave me the idea to create a second part to this effect that would serve as a climax.

For this second part, I used the previous knowledge from the course to create a bigger projectile, this time in the shape of a skull. I used different trail textures and added smoke coming out of the skull to make it clear that this is the most powerful part of the spell. I further emphasized it in the explosion by adding a skull-shaped smoke to make it look like the soul used for making this spell is screaming.

If you made it this far, thank you for checking out my submission ! I hope you liked it !😄✨


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