![Marco Pandini - Character Artist](https://d3stdg5so273ei.cloudfront.net/MarcoP/2024-06-01/594503/1400xAUTO/Lilith_CloseUp_MarcoPandini-MarcoP-crop.png)
Marco Pandini - Character Artist
I'm super exited to share my submission for the Intermediate term final project at Think Tank Training Centre! This was a very intence and challenging 5 weeks project.
Lilith - Daughter of hatred
This is my interpretation of the concept by Igor Sid
![](https://d3stdg5so273ei.cloudfront.net/MarcoP/2024-06-01/837463/1400xAUTO/Lilith_CloseUp03_MarcoPandini-MarcoP.png)
![](https://d3stdg5so273ei.cloudfront.net/MarcoP/2024-06-01/173895/1400xAUTO/Lilith_CloseUp04_MarcoPandini-MarcoP.png)
![](https://d3stdg5so273ei.cloudfront.net/MarcoP/2024-06-01/946166/1400xAUTO/Lilith_CloseUp_MarcoPandini-MarcoP.png)
Concept and References
First I collected as many references as possible for the concept.
![](https://d3stdg5so273ei.cloudfront.net/MarcoP/2024-06-01/254606/1400xAUTO/Screenshot%202024-06-01%20192235-MarcoP.png)
Modeling
I wanted my character to look realistic and for that I used real people reference for proportions.
I started sculpting the block out of the body and the props.
Garments Creation
After the block out, I used Marvelous Designer to build garments for the character.
High Poly and UVs
Pore details were created with Texture XYZ scans using ZWrap.
TexTuring
For the texture I used Substance Painter.
Hand painted skin texture layers.
Shadind
For the shading part I used Arnold
Thanks to my supervisor Claudio Tumiati for all his feedback and support!
Comments (0)
This project doesn't have any comments yet.