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Apocalyptic Weapon Concepts
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Apocalyptic Weapon Concepts

Jonathan Alderman
by RRRIOM on 1 Jun 2024 for Rookie Awards 2024

A collection of apocalyptic weapon concepts I have created over the last year for use in my portfolio - each design was created to practice and emulate industry level workflows and techniques. (Each weapon is designed to be a purely visual concept and are not optimized to be game ready assets.)

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Tempo Crossbow

My most recent weapon and the current culmination of my skills as an artist, the Tempo Crossbow is a homemade crossbow assembled from waste metal and wood; thanks to the weapons pump-action system and eight round magazine it excels at close to medium range engagements.

Modelled in Blender - Textured In Substance 3D Painter

Final 3D Concept Model

*PURELY DESIGNED FOR REFERENCE RATHER THAN BEING A GAME READY WEAPON*

Animation Guide:

In an effort to better illustrate how my weapons work, I have started to learn how to animate in Blender. As of so far I have only created animations for the Tempo Crossbow displaying how the firing, magazine and pump-action system works, however I fully intend to create animations for the rest of the weapons displayed in my portfolio at a later date. 

Magazine and Firing System:

Pump-Action System & Folding Bipod:

Initial Concepting:

For the Tempo Crossbow I wanted to keep things simple and create a more optimized version of the traditional crossbow design. The main feature I wanted to incorporate into the concept in order to improve its versatility and player usability was a system to hold multiple shots (a drum, magazine, revolving chamber etc.) After experimenting with a revolving drum concept I created the pump action design, which is the concept I ultimately ended up carrying forward.

Final Model Reference Sheets:

Containing the Turn around and Callout, and Rendered sheets, with the material and image references I really tried to emphasise the recycled yet highly prized nature of the weapon with textured metal and engraved wood.

*I DO NOT OWN AND HAVE NOT CREATED THE IMAGES AND MATERIALS SHOWN IN THE CALLOUT SHEET, THEY ARE PURELY FOR USE AS VISUAL REFERENCES*

Ambassador

A small one-handed axe assembled from precision engineered scrap metal, this weapon is designed to fold out from the handle and provide the user with a small blade in a tight spot.

Modelled in Blender - Textured In Substance 3D Painter

Final 3D Concept Model

*PURELY DESIGNED FOR REFERENCE RATHER THAN BEING A GAME READY WEAPON*

Animation Guide:

A basic illustration set describing how the Ambassador extends from its handle casing and the order of animations when drawn from the players inventory.

Initial Concepting:

With the Ambassador I wanted to create a holdout weapon that could be easily worn and hidden about the person whilst  providing the user with a decent self-defence weapon when needed. I created a number of concepts based around concealable personal defence weapons (brass knuckles, knifes, blackjacks, cane swords and even some ballistic knifes) before settling on the fold out axe design, which I chose due to its interesting shape and unique design.  

I did experiment with trying to conceal the weapon within a water bottle, however I figured the overall weapon silhouette that attracted me to the chosen concept would be lost if I used them and so I ultimately abandoned the idea. 

Final Model Reference Sheets:

Containing the Turn around, Callout and Hand Rendered sheets, with the material and image references I really tried to emphasise the manufactured and utilitarian nature of the weapon with a heavy use of bare metal and square edges.  

*I DO NOT OWN AND HAVE NOT CREATED THE IMAGES AND MATERIALS SHOWN IN THE CALLOUT SHEET, THEY ARE PURELY FOR USE AS VISUAL REFERENCES*

Štinger

Created from spare metal and other discarded junk found across the city, the Štinger is designed to rapidly spit out a hail of nail-like projectiles towards anything unlucky enough to be nearby.

Modelled in Blender 

Animation Guide:

A basic illustration set explaining how the Štinger fires its projectiles and the chronological order of the animations that play for each projectile fired.

(Lack of) Initial Concepting & Final Reference Sheets:

For the Štinger I wanted to create a very cheap one-handed ranged weapon that didn't use bullets. Whilst I initially considered a pistol like design, after coming up with the Štinger's chain-based firing system I opted more towards a rapid firing close range weapon, similar to a machine pistol (I took particular inspiration from the Škorpion vz 61 machine pistol, which is evident in the weapons styling and name.)   

Unlike the rest of the weapons present on this list the Štinger doesn't have any initial concepts, and instead only has the Turn around, Callout and Hand Rendered sheets. This was mainly due to the fact that a lot of the Štinger's development time was spent working out how to rapid fire projectiles without the aid of any chemical or air based propellant - essentially I figured out how the system worked and then built the visual design on top of it.  

Hand-Torch (Flamethrower)

Assembled from a drink can, petrol pump and a stove lighter, this one handed portable flamethrower uses recycled biofuel to purge any remaining traces of organic life.

Modelled in Blender - Textured In Substance 3D Painter

Final 3D Concept Model

*PURELY DESIGNED FOR REFERENCE RATHER THAN BEING A GAME READY WEAPON*

Animation Guide:

A basic illustration set describing how the Hand-Torch works and how it operates when drawn from the hip.

Initial Concepting:

Since no apocalyptic setting is complete without it, I designed the Hand-Torch to be a flamethrower. In an effort to move away from the typical bulky flamethrower design I wanted the Hand-Torch to primarily be small and unobtrusive; since fuel would be so rare and valuable in the apocalypse flamethrowers would be more like tools than weapons, and so it would make sense to create a small flamethrower that allows the user to carry it whilst keeping both of their hands free to hold their actual weapon.   

In an effort to better accentuate the apocalyptic theme of the weapon I tried to create it out of as much trash and waste materials as possible - these materials included rubber bands, disposable gas lighters and an aluminium drinks can which both serves as a visual focal point as well as a decent heat shield for when the weapon is holstered against the hip/leg after prolonged use.      

Final Model Reference Sheets:

Containing the Turn around, Callout and Hand Rendered sheets, with the material and image references I really tried to emphasise the heavily worn and scrap nature of the weapon with rough textures and dirty metals.

*I DO NOT OWN AND HAVE NOT CREATED THE IMAGES AND MATERIALS SHOWN IN THE CALLOUT SHEET, THEY ARE PURELY FOR USE AS VISUAL REFERENCES*

Hand-Torch (Fuelpack)

Worn on the back via a sling (not shown), this collection of fuel and propane contains all the necessary resources needed to sustain continued use of the Hand-Torch.

Modelled in Blender - Textured In Substance 3D Painter

Final 3D Concept Model

*PURELY DESIGNED FOR REFERENCE RATHER THAN BEING A GAME READY WEAPON*

Initial Concepting:

Designed to act as the second half of the Hand-Torch, this fuel pack was concepted around the same scrap orientated look as the flamethrower portion of the weapon. Much like how I based the first half of the Hand-Torch around recognizable objects (petrol pump, drinks can etc) I aimed to continue this trend by designing a lot of my concepts to include highly visible jerry cans and propane canisters encased around a skeleton of scrap metal. This look not only adheres with the aforementioned Hand-Torch design but it also allows the player to have a much clearer idea of the packs purpose and the weakness the player can exploit (attack the red explosive and it'll explode.)    

Final Model Reference Sheets:

Containing the Turn around, Callout and Rendered sheets, with the material and image references I again really tried to emphasise the heavily worn and scrap nature of the weapon with rough textures and dirty metals as well as visually portray the weapons explosive nature through the use of red graffiti and items (red barrels and fuel canisters explode when attacked in video games.) 

*I DO NOT OWN AND HAVE NOT CREATED THE IMAGES AND MATERIALS SHOWN IN THE CALLOUT SHEET, THEY ARE PURELY FOR USE AS VISUAL REFERENCES*


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