Six 3D Artworks - by Francesco Ruggero Vercesi
Here, six of my last 3D artworks.
These are six of my 3D artworks.
Neytiri, Thanos, Mecha Girl and the zombie were created in the past two years in Blender before I started attending the Computer Graphics master’s program at BigRock.
Neytiri is one of my favorite characters, which is why I decided to try to recreate her as closely as possible to the original version from James Cameron's 2009 film Avatar. The model, including sculpting, grooming, and texturing, was entirely created in Blender.
My Neytiri version compared to the original
Neytiri with Ikran flight visor and facial war paint.
Some renders I did from different camera views
Some shots of my work in progress
Other work in progress shots
Making the emissive of bioluminescent facial dots
This is my Thanos 3D model - Oct 2022
Some Thanos close ups
My Thanos model compared to the original one
The model, including sculpting and texturing, was entirely created in Blender.
Sculpting work in progress
She is Mecha Girl, a 3D character I ideated and realized in Blender.
I hardsurface sculpted and modelled the mechanic parts
Some work in progress
Some close up
This is Outcast, a tower I realized inspired by @minihshanzha (ArtStation) sketch
https://www.artstation.com/artwork/8egLEx
Modelling work in progress
Texturing work in progress made in Substance Painter
Different lighting shots
Silco, a character from League of Legends Arcane Netflix TV show, is one of my favorite animated villain.
I decided to recreate it in a more realistic sculpting style without texturing it.
Silco image references
Sculpting work in progress in Nomad Sculpt, on iPad, and ZBrush
Highpoly skin details made in ZBrush
Hair sculpting in ZBrush
Clothes sculpting work in progress made in ZBrush
Silco model, clothes and stand UVs
Close up details
A zombie I sculpted and textured in Blender
Sculpting and texturing work in progress
Comments (8)