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Six 3D Artworks - by Francesco Ruggero Vercesi
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Six 3D Artworks - by Francesco Ruggero Vercesi

Francesco Ruggero Vercesi
by verza on 2 Jun 2024 for Rookie Awards 2024

Here, six of my last 3D artworks.

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These are six of my 3D artworks.

Neytiri, Thanos, Mecha Girl and the zombie were created in the past two years in Blender before I started attending the Computer Graphics master’s program at BigRock.

Neytiri is one of my favorite characters, which is why I decided to try to recreate her as closely as possible to the original version from James Cameron's 2009 film Avatar. The model, including sculpting, grooming, and texturing, was entirely created in Blender.


My Neytiri version compared to the original

Neytiri with Ikran flight visor and facial war paint.

Some renders I did from different camera views

Some shots of my work in progress

Other work in progress shots

Making the emissive of bioluminescent facial dots

This is my Thanos 3D model - Oct 2022

Some Thanos close ups

My Thanos model compared to the original one

The model, including sculpting and texturing, was entirely created in Blender.

Sculpting work in progress

She is Mecha Girl, a 3D character I ideated and realized in Blender.

I hardsurface sculpted and modelled the mechanic parts

Some work in progress

Some close up

This is Outcast, a tower I realized inspired by @minihshanzha (ArtStation) sketch

https://www.artstation.com/artwork/8egLEx

Modelling work in progress

Texturing work in progress made in Substance Painter

Different lighting shots

Silco, a character from League of Legends Arcane Netflix TV show, is one of my favorite animated villain.

I decided to recreate it in a more realistic sculpting style without texturing it.

Silco image references

Sculpting work in progress in Nomad Sculpt, on iPad, and ZBrush

Highpoly skin details made in ZBrush

Hair sculpting in ZBrush

Clothes sculpting work in progress made in ZBrush

Silco model, clothes and stand UVs

Close up details

A zombie I sculpted and textured in Blender

Sculpting and texturing work in progress


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