![Character and Environment Illustrations 2024!](https://d3stdg5so273ei.cloudfront.net/TamagoAki/2024-06-01/383343/1400xAUTO/IMG_6182-TamagoAki-crop.jpeg)
Character and Environment Illustrations 2024!
![Nikki Poh](https://d3stdg5so273ei.cloudfront.net/TamagoAki/2024-05-27/124304/50x50/Untitled_Artwork-TamagoAki-crop.jpg)
Hello there! I’m Nikki, a recent graduate from Nanyang Polytechnic’s Animation and Visual Effects course! Here’s a bunch of my most recent works :) !!
Daemade Useby
Rough sketch -> Rough greyscale -> Colors -> Polish greyscale -> Final!!
2023 (left) —— to ——> 2024 (right) !
I would like to improve on my colors and values in the future! Right now the colors aren’t as eye catching / interesting looking as I wanted so I’ll keep working on that as I go… !
I Am No Jedi
After finishing Star Wars : The Clone Wars final episode, I could only draw my favorite character Ahsoka Tano.. This piece started out as a traditional ink and water drawing before I digitally cleaned and colored it in Procreate!
Traditional rough sketch scan -> Cleaner digital greyscale -> Rough colors -> Final !!
Definitely could improve on the anatomy but I’m pretty happy with how she turned out in total!
Theia and Borp
Interior Shot : Theia’s Room
After isometric room planning and thumbnails…
Rough sketch -> Rough greyscale -> Adjusted greyscale -> Colors -> Final !
Learnt alot about what goes into planning and illustrating environments, with alot of help from my teacher Ms Deda!
Exterior Shot : Theia’s House
After thumbnails + rough lighting tests, I decided to go with the daytime scene!
Rough greyscale -> Cleaner greyscale -> Rough colors -> Final!
Looking back on this, I would have tried to preserve more of the texture and brushstrokes as I over - smoothened everything, and the rendering style does not match as well with the interior shot.
Environment Photo Studies
I also tried to get a smooth and effective workflow, by starting with a really basic sketch then using the lasso tool and filling in the local color before diving into rendering!
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