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Charlotte Benoist - Environment and Hard Surface
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Charlotte Benoist - Environment and Hard Surface

Charlotte Benoist
by charlottebenoist on 1 Jun 2024 for Rookie Awards 2024

I'm happy to share with you my first entry to the Rookie Awards 2024 !

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Hello, my name is Charlotte Benoist, I'm currently a student at ArtFX Montpellier, in the 3rd year of my master's degree in 3D and digital special effects. I specialize as an environment and hard surface artist. This entry is a selection of my work from this year.

The Cabin

This is a project we did in class, which I decided to take a step further by creating two additional lighting moods.

Reference

We had to take a reference photo of an environment and either draw inspiration from it or reproduce it.

Breakdown

Here's the breakdown of the set dressing in grey shader.

I chose to use Maya with the V-Ray renderer to access the Chaos Cosmos asset library for all vegetation. I then made numerous scatters, for grass, trees, bussons, flowers and other small plants.

Compositing

Using Nuke, I was able to recreate the mood of my reference image and give an atmospheric perspective to bring realism to the final image.

On this project, I did set dressing, lightning, rendering and compositing.

Crazy Car

It's a project from the beginning of the year, we had to create a concept of a crazy car, I then improved it towards the end of the year by integrating it into an environment I created.

I did a lot of research and sketching to find the right one. So I decided on a fun concept: a bar car that carries beer, inspired by the beer bikes I'd seen in Prague, mixed with the design of an old car from 1900.

References

The texturing was done in Substance 3D Painter, and I created a “BEER” alpha in Photoshop to put on all the drums in Substance.

Turn Around

I then decided to create an environment for my car, which I did on Maya using the V-Ray renderer so as to have access to the Chaos Cosmos asset library for all the vegetation. I modeled and textured the road.

Breakdown

Here's the breakdown of the set dressing in grey shader.

Compositing

Finally, I did the compositing on Nuke, creating a foggier atmosphere to give more depth and lighting the lantern to detach the car from the background.

On this project, I modeled and textured the car and road, then set dressing, lightning, rendering and compositing.

Room

It's a personal project, I wanted to create the office of a person I imagined. I wanted it to look like someone's office, not just another office. Every object was chosen and placed with this in mind.

References

I looked for several references to match the 80's style and atmosphere I wanted to give the office.

Simulations

To give a more realistic feel to the messiness of an office, I used Houdini software to simulate some of the collisions that objects might have with each other, to add a touch of life and randomness.

Turn Around

Here's a turn around of all the assets which I modeled on Maya and textured on Substance 3D Painter.

Breakdown / Compositing

Here's the breakdown in grey shader and compositing that I made on Nuke.

I wanted to create a peaceful atmosphere, where the teenager would have left his music playing all night after drawing. I wanted the moon's rays to pass through the blind so that we could see the dust particles in the air, for a more realistic look.

On this project, I did modelisation, texturing, set dressing, lightning, rendering and compositing.

This year I've learned a lot about 3D that I've tried to put into practice in my projects. I'd be delighted to get feedback on my work if you have any !

Thank you all for looking at my work, I hope you like it ! 



Disclaimer : The reference photos are not mine and were taken from the internet. All rights to the respective owners.


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