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Final Year Character Art Submission - Maya Alicajic
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Final Year Character Art Submission - Maya Alicajic

Maya Alicajic
by mayaalicajic on 1 Jun 2024 for Rookie Awards 2024

This is some of the work I produced during my final year studying Games Art at Staffordshire University. My ArtStation and LinkedIn show even more insight into my projects, so feel free to reach out and connect with me! I'm passionate about learning and improving my work with every piece, excited for the future!

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This is my 3rd year Games Development Project at Staffordshire University.

I created a game-ready model of Boa Hancock and her pet snake as a supporting prop. The concepts are fully derived from the anime 'One Piece', and created in the art style of Overwatch. This was super challenging and fun to work on and it has further taught me not to underestimate the work and skill that goes into creating stylised art.

I really enjoyed making use of ZModeler for this project, as it felt intimidating to use until now, as well as learning how to create a mouth bag for my character, so I could pose her more dynamically!

I retopped and rigged the character in 3Ds Max. All sculpting was done in ZBrush and textures in Substance Painter. All beauty renders were made in UE5, and I decided to attach a few slides of my art book for this project at the end as well.

This is my project for the Advanced Game Creature Production module at Staffordshire University. The original concept art was done by Lè„ Yamamura. I really enjoyed working on this creature, and I learned a lot from the mistakes made during this project to improve the next!

These are the player characters I modelled, textured, rigged and skinned for my Senior Collaborative Games module at Staffordshire University!

In the span of 8 weeks I got to work with our junior concept artists to create suitable characters for our game 'UF-Foe'. The players crash-land on an alien planet and have to fight the local fauna and collect ship parts to succeed!

Their names from left to right are Demolition, Payload, Survivalist and Recon.

Concept Art Credit:

Survivalist, Recon and Payload concepts: Chloe Drew

Demolition concept: Georgi Yankov

Logo: Gabriela Harper Sherwood

And finally, this is my work in progress for the Live Brief & Employability module at Staffordshire University. 

The brief for this project outlines the creation of a stylised merchant that is textured in a handpainterly style. I'm almost done with this character, so I decided I could show my high poly and concept iteration work here.


This concludes the showcase of my work! I hope you enjoyed browsing through my creations, and if you have the time, I would be delighted to have you visit my LinkedIn and ArtStation. 

Thank you!


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