![Relive - CGI Cinematic Animation](https://d3stdg5so273ei.cloudfront.net/FernillyArts/2024-06-01/492785/1400xAUTO/Poster_Landscape-FernillyArts-crop.jpg)
Relive - CGI Cinematic Animation
A soul enters a Tea House on the edge of existence where he has to face a stern goddess, monsters and his past. Made by The One Academy's Final Year Students Batch DG2101 & IL2008
Relive - Short Film
Yam-Cha Productions
Synopsis
A soul enters a Tea House on the edge of existence where he has to face a stern goddess, monsters and his past.
Background Story
The film started with an idea of a child's soul confronting the afterlife. At that point we already knew that we wanted to make our Chinese culture an integral part of the film. The topic naturally comes with a lot of emotions and we pondered for awhile on whether the tone should be like a fantasy adventure or full on horror. Initially it was pitched as a carefree romp through the Chinese afterlife.
However, we changed that as we wanted it to be more impactful, the story underwent so many iterations until we all reached a satisfying narrative. Despite it all, we kept to the original vision of a kid appreciating life but also learning to let it go.
Animatic and Storyboard
Concept
Once we've settled on the horror theme, we started finding inspirations for the films style. We experimented with a Pixar look initially but felt that it looked too tame. We also did not want to go a full body horror look as we still wanted this film to be family friendly. Ultimately we found inspiration in the slightly unsettling look that comes from stop motion films like Kubo and Boxtrolls.
Xiao Bao
A young soul unable to let go of his past and his deep bond with his mother.
We experimented with creating Xiao Bao with many different Materials. Paper being one that we found really interesting, however we ended up with a gentle painted plastic skin for Xiao Bao as paper would look too odd in motion and shots.
Meng Po
Watching over the end of every souls journey, this stern goddess bears that weight with grace.
We wanted to capture her otherworldly look, while allowing her to look unsettling but also kind depending on the point in the film. We elected to make her look like a porcelain doll found in Chinese craft works.
Butcher
A cautionary tale of what would happen if you led a cruel life, this wrathful slaughterer gets his comeuppance.
We wanted the souls to have a consistent look so the butcher was designed after Xiao Bao's was locked down. We experimented on varying him more but due to budget and clarity reasoning we just made him bulkier evil Xiao Bao.
Baby Xiao Bao
The reincarnation of Xiao Bao, a baby with a bright future ahead of him.
It was a fun challenge to convert Xiao Bao’s soul form into his human form, where it can be distinct enough while being feasible to be the same person.
Mom
A cabbage farmer from a village, she lives a hard life but it was happier with Xiao Bao around.
We knew we wanted the flashbacks to look like water color paintings when viewed from the tea. So we designed mother with that in mind, making sure that she looks gentle and caring while also a hardy parent.
Xiao Bao POV Hands
Within the memory scenes we have a specialized hand rig as we are seeing things through Xiao Bao POV.
There was a version of the story where we wanted to make the sickness look more visual on XB’s arm in the form of rashes. However it was thought to be too scary. In this art you can also see how his age of death went from 7 years old to 3.
Environment
Meng Po’s Teahouse
The final destination for every soul who have walked down the journey of life, they stop here for one last drink before moving on forever.
We wanted this place to feel otherworldly, and it is the only thing in this entire film that went relatively unchanged from the first concept to the final outcome on screen. The furnitures and overall shape language.
Flashback Environment
We wanted to show Xiao Bao’s life in a Chinese watercolor painted style, it depicts his simple home as well as the cabbage farm that his mother works at.
We felt that the color scheme also helped show the more mundane life he lived, serving as a big contrast to the tea house.
Simulation
As for Meng Po’s scarf we had a lot of issues with it, namely how to control it while making it feel flowy. Initially our Technical Director was able to build a rig that utilised Nhair that has dynamic constraints onto Ncloth. However that proved to be impossible to control, and very heavy for our pcs.
In the end we decided to go with a Rig in Maya that holds the cloth up on certain points, thus allowing us to simulate it in Marvelous Designer
VFX
Our ambitious film is filled with a lot of VFX to fully present this setting and story, we wanted to showcase the Chinese Afterlife to be one full of mystery and magic to keep through to the old myths.
Fog
We wanted the fog to have this stylized flair to them almost like curtains parting while emulating the look of fogs and clouds found in traditional Chinese Art. Thus we used some planes with hand drawn fogs in order to bring that vision to life.
Butcher Transformation
For the shot where the Butcher becomes the Hog, we wanted to use blend shape while putting it in close up in order to fully give in to the body horror element.
However we ended up opting for full 2D animation to make it slightly less gruesome while allowing us to control the shapes and timing better.
Water Bending
This film has a lot of water bending from Meng Po as part of her tea making choreography, it proved to be quite a challenge that our VFX team overcame. Using the curve system within Maya, the VFX artists are able to simulate a moving water trail through space using Houdini. The alembic of which is then imported into Maya then finished up in After Effects.
Our Environment is completely surrounded by water, we knew early on that we had to simulate and have multiple shots of water interaction. The general water surrounding the teahouse is made by using MAYA’s Plugin called “Boss Ripple”. but the water splashes it needs to simulate and have interact with the character and environment so we use Houdini to do it
Lighting/Compositing
CREDITS
Director :
Jeremy Lim Ting Han
Line Producers :
Yew Hui Jing ( DG )
Thantasya Wijaya (IL)
Head of Story :
Vanessa Olivia
Story Artists :
Maria Ingrid Santosa
Chok Ching Wen
Elfyna Elcy Anak Frank Ritchie
Marcus Tan Tee Soon
Monica
Art Directors :
Yew Jia Jun (DG)
Krysan Yemima (IL)
Fira Angelina Nugroho (IL)
Character Artists :
Bryan Yap Jun Yang
Maria Abigail
Yong Hui Zia
Khor Jin
Phebe Felicia Chlyson
Environment Artists
Chin Li Qi
Tan Kea Boong
Ivan Ng Han Jian
Ung Zhen Xuan
Concept Artist :
Thantasya Wijaya
Fira Angelina Nugroho
Vanessa Olivia
Krysan Yemima
Elfyna Ellcy Anak Frank Ritchie
Bryan Yap Jun Yang
Maria Abigail
Chin Li Qi
Yong Hui Zia
Khor Jin
Maria Ingrid Santosa
Tan Kea Boong
Marcus Tan Tee Soon
Monica
Ivan Ng Han Jian
Ung Zhen Xuan
Phebe Felicia Chlyson
Vanessa Elvina
Chok Ching Wen
Lead Character Modeler :
Ong Yui Sern
Character Modelers :
Goh Yee Von
Cantabille Ghedin
Tan Ming Jian
Character Texture Artists :
Ong Yui Sern
Goh Yee Von
Cantabille Ghedin
Tan Ming Jian
Lead Environment Modellers :
Sebastian
Environment Modellers :
Yew Hui Jing
Lee Si Hong
Liew Woon Chiang Jackson
Tan Ming Shen
Tan Ming Jian
Diane Wan
Lead Texture & Shading Artist :
Goh Yee Von
Texture & Shading Artists :
Sebastian
Ong Yui Sern
Lee Si Hong
Tan Ming Shen
Tan Ming Jian
Cantabille Ghedin
Lead Set Dresser :
Yew Hui Jing
Set Dressers :
Ng En Qi
Diane Wan
Technical Director :
Liew Woon Chiang Jackson
Sebastian
Riggers :
Liew Woon Chiang Jackson
William Sii Qing Zhong
Thum Yu Kang
Sebastian
Yew Hui Jing
Director of Photography :
Natasha Ravindran
Rhenaldy Aristo Chandra
Layout Artists :
Ng En Qi
Jeremy Lim
Natasha Ravindran
Fanny Anggotioso
Thum Yu Kang
Lead Animator :
Sim Kai Yang
Ng En Qi
Animators :
Jeremy Lim
Rhenaldy Aristo Chandra
William Sii Qing Zhong
Thum Yu Kang
Natasha Ravindran
Fanny Anggotioso
Wong Suzanne
Yew Jia Jun
Lead Lighter :
Lee Si Hong
Cantabille Ghedin
Lighting Artists :
Fanny Anggotioso
Goh Yee Von
Rhenaldy Aristo Chandra
Tan Ming Shen
Tan Ming Jian
Lead VFX Artist :
Liew Woon Chiang Jackson
VFX Artists :
Goh Yee Von
Tan Ming Jian
Sebastian
Ong Yui Sern
Yew Jia Jun
Lead Cloth Sim Artist :
Jeremy Lim Ting Han
Cloth Sim Artists :
Thum Yu Kang
Yew Jia Jun
William Sii Qing Zhong
Lead Editor :
Wong Suzanne
Editors :
Jeremy Lim Ting Han
Sim Kai Yang
Goh Yee Von
William Sii Qing Zhong
Lead Compositor :
Thum Yu Kang
Yew Hui Jing
Compositors :
Ng En Qi
Diane Wan
Jeremy Lim Ting Han
Lead Renderer :
Sim Kai Yang
Goh Yee Von
Renderers :
Ong Yui Sern
Liew Woon Chiang Jackson
Lee Si Hong
Wong Suzanne
Cantabille Ghedin (Memory Scene)
Music Editor :
David Chok Yan Nian
Ong Yui Sern
SFX Editor :
Yew Hui Jing
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