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Alex Georgiou - 2024 Portfolio
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Alex Georgiou - 2024 Portfolio

Alex Georgiou
by AlexGeorgiou3D on 1 Jun 2024 for Rookie Awards 2024

Here is my 2024 Portfolio with projects I completed under CG Spectrum.

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Omkelend - Unreal Engine Environment

Omkelend - a lone male creature roaming the distant lands of North Drandee constantly battling extreme weather and rough terrain.

There were quite a few first attempts at things in this project, one of them being an animation sequence. This was a real challenge to undertake, a lot of time was taken to refine said animation in Blender. Then when it was exported to Unreal there were a lot of differences...If I had more time I could have spent longer refining it however as I set myself a deadline I wanted to make sure I stuck to it!

I wanted to create a sandstorm in Unreal Engine, so using the Niagra particle system I got to work creating all the VFX for the sanstorm. This was again a first attempt at any VFX really, so that was super cool to learn and took a lot of number tweaking!

Omkelend high poly sculpt and retopology and high poly rock sculpts with retopology.

My reference board for both the Omkelend creature and the Environment.

Another first attempt was the tree. It was created by myself using SpeedTree and the leaves were animated in the unreal engine using the material graph. I found it very efficient and enjoyable to use SpeedTree and I hope to delve into it more for future projects.

I wanted to say thank you to Edin Durmisevic for this unreal artwork! Here is his Artstation - https://edind.artstation.com/

Make sure you check it out. 

Overall I am happy with the way this project turned out! I think if I was to re-do anything I would have rigged the character differently and corrected the scale in Blender so the animation wouldn't of been different on export to Unreal Engine. Nonetheless that's one of the many things I learnt from the project and I will take with me in future projects.

Thanks for taking the time to get this far! If you have any feedback or questions just send me a message I will be happy to hear or answer them!

Oakenfall - Unreal Engine Environment

Oakenfall - A bustling town with a market centre trading in goods from nearby villlages and towns. 

My aim for this piece was to learn how to use a modular workflow to create a large environment. Firstly, the modules were all modelled in Maya, then they were taken into Substance for low poly baking and texturing. After this they were put into UDIMs for each module and I imported them individually into Unreal Engine 5.

All the foliage seen is from Quixel Bridge.

Each module was put into UDIMs and I imported them individually into Unreal Engine 5. Then came the fun part! Creating the town and how the compact streets should look, making sure there was as little visible repetition as possible. 

Environment References

The original reference used for the modules was from Toshima Web Design made with AI and can be found here - https://www.pinterest.jp/twd5628/

I definitely enjoyed this project, I have learnt how to create a large scale environment with a few assets but still making it look unique. I also feel more confident in creating environments from start to finish. Thanks for stopping by!

Magic Potion Bottle

A personal project I completed to test myself with completing an asset using the correct workflow throughout a whole project. Alongside furthering my skills with texturing inside substance painter.

The Magic Potion Bottle has 3 texture sets of 4k textures and is 11,405 quads in total.

Modelled and unwrapped in Maya, textured in Substance Painter and rendered in Blender.

RopeInnerEyeLabelUV // LiquidUV // BottleOuterEyeUV

Concept Art by - Jade Quinton amazing work!! Check her work out using the link below.

https://www.artstation.com/jquinton

Thank you for checking out my final project in my 2024 portfolio. I hope you enjoyed it! Please don't hesitate to contact me if you have any questions! Until next time! Bye :) 


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