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Folklore-inspired Creature Design & Swamp Scene
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Folklore-inspired Creature Design & Swamp Scene

by angel444 on 1 Jun 2024 for Rookie Awards 2024

Focussing on creature design for my Uni FMP, I created my own unique design and swamp-based scene inspired by Folklore creatures. In this project I aimed to approach new areas of 3D and develop my skills.

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Swamp-based scene turnaround video and final renders. Set up and lit in UE 5.3.2. I have used Quixel Bridge Assets in this scene, here are their links:

Swamp Grass: https://quixel.com/megascans/purchased?assetId=tefocd1r​

Sea Wheatgrass: https://quixel.com/megascans/purchased?assetId=ui2oagjia​

Bog Marshcress: https://quixel.com/megascans/purchased?assetId=theqfivr​

Dense Flat – Sedge: https://quixel.com/megascans/purchased?assetId=tgcnee1r​

Bolete Mushrooms: https://quixel.com/megascans/purchased?assetId=pdvcB​

Scatter Mushrooms Pack: https://quixel.com/megascans/purchased?assetId=pdvv2​

Bolete Mushrooms: https://quixel.com/megascans/purchased?assetId=qdzrT​

Scatter Mushroom Set: https://quixel.com/megascans/purchased?assetId=rlms3​

Creature-only turnaround video and final renders. Hair done using Xgen in Maya. Set up and lit in UE 5.3.2

Texturing Stage (without hair), rendered using Substance Painter 3D

Texture Maps.

UV Maps and Wireframe.


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