![Folklore-inspired Creature Design & Swamp Scene](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/829495/1400xAUTO/LS_Render-angel444-crop.0000.jpeg)
Folklore-inspired Creature Design & Swamp Scene
Focussing on creature design for my Uni FMP, I created my own unique design and swamp-based scene inspired by Folklore creatures. In this project I aimed to approach new areas of 3D and develop my skills.
Swamp-based scene turnaround video and final renders. Set up and lit in UE 5.3.2. I have used Quixel Bridge Assets in this scene, here are their links:
Swamp Grass: https://quixel.com/megascans/purchased?assetId=tefocd1r
Sea Wheatgrass: https://quixel.com/megascans/purchased?assetId=ui2oagjia
Bog Marshcress: https://quixel.com/megascans/purchased?assetId=theqfivr
Dense Flat – Sedge: https://quixel.com/megascans/purchased?assetId=tgcnee1r
Bolete Mushrooms: https://quixel.com/megascans/purchased?assetId=pdvcB
Scatter Mushrooms Pack: https://quixel.com/megascans/purchased?assetId=pdvv2
Bolete Mushrooms: https://quixel.com/megascans/purchased?assetId=qdzrT
Scatter Mushroom Set: https://quixel.com/megascans/purchased?assetId=rlms3
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender01-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender02-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender03-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender04-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender05-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/631027/1400xAUTO/DAN_SceneRender06-angel444.jpeg)
Creature-only turnaround video and final renders. Hair done using Xgen in Maya. Set up and lit in UE 5.3.2
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/346762/1400xAUTO/DAN_Creature01-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/346762/1400xAUTO/DAN_Creature02-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/346762/1400xAUTO/DAN_Creature03-angel444.jpeg)
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/346762/1400xAUTO/DAN_Creature06-angel444.jpeg)
Texturing Stage (without hair), rendered using Substance Painter 3D
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/797356/1400xAUTO/tex1-angel444.jpg)
Texture Maps.
![](https://d3stdg5so273ei.cloudfront.net/angel444/2024-06-01/535609/1400xAUTO/Slide1-angel444.jpg)
UV Maps and Wireframe.
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