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Marian Hall | Time Traveler's Study
Hello everyone! I am an extremely recent (today, as of submitting this entry :) ) graduate of the Game Development program at Savannah College of Art and Design (SCAD)! Time Traveler's Study is a real-time game environment piece created in Unreal Engine 5.
Time Traveler's Study is a real-time environment created in Unreal Engine 5 for the Game Development Studio class at Savannah College of Art and Design (SCAD). It was created over the course of ten weeks. I also later took an additional three weeks to create lighting variations.
Original Version
Lighting Variations
For a real-time lighting class I took this past quarter, I decided to breathe some new life into this environment. I made changes to the scale of the room - moved in and shortened the walls to create a more intimate feeling. Most importantly, I re-lit the environment with the knowledge I gained throughout this class. In my real-time lighting class, we not only learned about how to use the technology but also about art direction and lighting for physical accuracy. While we used Unreal Engine 5 in this class, we focused on it as a tool not for game development, but for virtual production. Because of this, it was of utmost importance that our lighting be physically accurate- so that it would stand up to use as a virtual set for real actors.
While the original version of my environment uses baked lighting with GPU Lightmass, the alternate versions use fully dynamic lighting with Lumen. Though I think the day where Lumen will be a standard in games is still far off, I think that familiarizing myself with both technologies was both useful and enlightening.
Credits
All assets were created by me with the exception of the following assets sourced from Sketchfab:
Banker's Lamp
Ceiling fan
Chair
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