Click Here to view all the amazing entries to Rookie Awards 2024
Environment Art for Games
Share  

Environment Art for Games

Austin Young
by AustinY32 on 1 Jun 2024 for Rookie Awards 2024

Hey everyone! Here are my personal projects I have created since I graduated from my university. These projects were created for fun, as well as to push myself as an artist and learn new things. I hope you enjoy.

0 128 0
Round of applause for our sponsors

Medieval Tavern

This project was created as a personal project to push myself beyond what I had learned at my university. It was started once I graduated and was completed in one month. My goals were to learn the Unreal Engine program and all its different abilities, as well as push my modeling, sculpting, texturing and lighting/composition. I have always been drawn to different time periods and unique worlds that tell a story. This project was created using Blender, Zbrush, Substance Designer/Painter, and Unreal Engine 5.3.

This goblet was created through high-poly sculpting to low-poly through retopology and baking.

The pillars, as well as wall textures were created through sculpting in Zbrush, then baking them onto a low poly for texturing.

I wanted to explore different methods of texture creation, so I also used Substance Designer to create the floor tile textures.

Abandoned Town

I live in Arizona, so I wanted to create an environment where I could be inspired by things around me and things I am familiar with. This town was a personal project created to push my skills in big scene layouts, as well as modular kits, landscape/foliage, splines, and decals. This project was created in just a few weeks, with the use of Blender, Zbrush, Substance Painter/Designer, Photoshop, and Unreal Engine 5.3.

The cactus were created through Blender then textured through Substance Painter, and same with the rocks and pebbles. All the foliage not shown here came from Megascans.

These decals were created by me through various methods. The damaged decals were created through Zbrush sculpting, then masked out in photoshop. The road patches were created through Substance Designer, and Photoshop. The graffiti and spills were created through Photoshop. The rest of the decals are from the Megascans Library.

In this project I used landscape splines to create the road and the powerlines. I also used PCG splines to create fences for versatility.

The dirt and asphalt materials were both created inside Substance Designer.


Comments (0)

This project doesn't have any comments yet.