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ANTI-BODY
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ANTI-BODY

by ElliotBraun and MarianH on 1 Jun 2024 for Rookie Awards 2024

Anti-Body is a fast-paced first-person movement shooter developed in Unreal Engine 5. Run, shoot, and parkour through a futuristic cityscape to win the Void Trials™!

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The year is 2082.

In New Québec, robots and AI have replaced humans in the general workforce. Without jobs, humans have one option to cure their boredom and pointless existence: to enter the VOID Trials™!

Fight for fame, fortune, and purpose by vaulting, wall running, and unconventional sci-fi weapons within a futuristic cityscape to fight hordes of powerful robotic enemies and win the trials!

ANTI-BODY is a fast-paced movement shooter made by a team of 12 students as the undergraduate thesis project at Savannah College of Art and Design (SCAD). ANTI-BODY was developed over a period of 16 weeks in Unreal Engine 5.

In futuristic North America - now known as New Québec - robots designed by Quebec HyperDynamics have taken over all the jobs.

A listless population yearns for entertainment.

Only one thing seems to bring people joy, and that is: watching others compete in the VOID Trials™.

In ANTI-BODY, you become Laika, the newest Contestant. Laika has volunteered herself to compete in the VOID TRIALS™ as an escape from her boring and meaningless life. Take control of Laika, win the audience's favor, and win the VOID Trials™!

Logan Zimmermann - Project Director, Lead Sound Designer
Colleen Martyn - Art Direction, Character Design & Modeling
Joshua Schaeffer - Art Direction, Prop Modeling, Concept Art, Environment Art
Marian Hall - Environment Art, Prop Modeling
Andrew Regan - Systems Design, Programmer
Elliot Lewis - Character Design, Animation
Eric Ni - Systems Design, Programmer, AI
Gabriel Laberge - Environment Art, Prop Modeling
Rian Richardson - Visual Effects
Ryan Burns - Visual Effects
Mike Stumbo - Modeling, Environment, Game Design, Level Design
Logan Park - Prop Modeling, Concept Art, UI Design


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