![ANTI-BODY](https://d3stdg5so273ei.cloudfront.net/MarianH/2024-06-01/396944/1400xAUTO/rookies%2Bthumbnail-MarianH-crop.png)
ANTI-BODY
Anti-Body is a fast-paced first-person movement shooter developed in Unreal Engine 5. Run, shoot, and parkour through a futuristic cityscape to win the Void Trials™!
The year is 2082.
In New Québec, robots and AI have replaced humans in the general workforce. Without jobs, humans have one option to cure their boredom and pointless existence: to enter the VOID Trials™!
Fight for fame, fortune, and purpose by vaulting, wall running, and unconventional sci-fi weapons within a futuristic cityscape to fight hordes of powerful robotic enemies and win the trials!
ANTI-BODY is a fast-paced movement shooter made by a team of 12 students as the undergraduate thesis project at Savannah College of Art and Design (SCAD). ANTI-BODY was developed over a period of 16 weeks in Unreal Engine 5.
A listless population yearns for entertainment.
Only one thing seems to bring people joy, and that is: watching others compete in the VOID Trials™.
In ANTI-BODY, you become Laika, the newest Contestant. Laika has volunteered herself to compete in the VOID TRIALS™ as an escape from her boring and meaningless life. Take control of Laika, win the audience's favor, and win the VOID Trials™!
Logan Zimmermann - Project Director, Lead Sound Designer
Colleen Martyn - Art Direction, Character Design & Modeling
Joshua Schaeffer - Art Direction, Prop Modeling, Concept Art, Environment Art
Marian Hall - Environment Art, Prop Modeling
Andrew Regan - Systems Design, Programmer
Elliot Lewis - Character Design, Animation
Eric Ni - Systems Design, Programmer, AI
Gabriel Laberge - Environment Art, Prop Modeling
Rian Richardson - Visual Effects
Ryan Burns - Visual Effects
Mike Stumbo - Modeling, Environment, Game Design, Level Design
Logan Park - Prop Modeling, Concept Art, UI Design
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