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P-51D Mustang
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P-51D Mustang

Byron Thomas Lacy
by WildWeasell on 1 Jun 2024 for Rookie Awards 2024

This was a two-week project done for the Savannah College of Art and Design. This plane was my first vehicle using sub-d modeling in Maya. I rendered the scene in Unreal Engine 5 using Quixel for the foliage.

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My first-ever vehicle is a North American P-51D Mustang. Modeled in Maya, Textured in Substance Painter, and rendered in Unreal Engine 5. The entire process took around two weeks.

I started with box modeling using a blueprint to line up the plane's outline then moved on to quad-draw the panels and details to separate later. Finally, I used Sub-D modeling to get the details right.


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