Xhon H - Character entry | 2024
![Xhon Hysenaj](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2023-08-08/191452/50x50/Profile_gray-XhonHysenaj-crop.png)
Here I am showcasing my latest two projects for the Rookies Award 2024. My approach is centered on achieving photorealism and ensuring optimization for film and cinematics.
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/678929/1400xAUTO/A_00-XhonHysenaj.jpg)
Ryan Gosling, Blade Runner 2049
Agent K (Ryan Gosling) from the movie Blade Runner 2049, 3D characters made during CGMA's Character Creation for Films/cinematics course.
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/004159/1400xAUTO/01-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/916834/1400xAUTO/02-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/916834/1400xAUTO/03-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/916834/1400xAUTO/04-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/078390/1400xAUTO/04-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/078390/1400xAUTO/05-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/078390/1400xAUTO/06-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/183935/1400xAUTO/07-XhonHysenaj.jpg)
Below is a breakdown of the software pipeline, references used, and some full-body studio renders.
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/981661/1400xAUTO/08-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/362288/1400xAUTO/07-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/362288/1400xAUTO/08-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/981661/1400xAUTO/09-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/981661/1400xAUTO/10-XhonHysenaj.jpg)
Princess Merida of DunBroch, Disney Pixar Brave
For this project, I focused on sculpting techniques for female anatomy, drawing inspiration from the Disney Pixar movie Brave. I chose to recreate the main character, Merida of DunBroch, with a photorealistic approach.
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/088711/1400xAUTO/04-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/337993/1400xAUTO/05-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/337993/1400xAUTO/06-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/337993/1400xAUTO/07-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/337993/1400xAUTO/08-XhonHysenaj.jpg)
Below is a breakdown of the software pipeline, references used, and some full-body studio renders.
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/508845/1400xAUTO/09-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/508845/1400xAUTO/10-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/508845/1400xAUTO/11-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/508845/1400xAUTO/12-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/508845/1400xAUTO/13-XhonHysenaj.jpg)
![](https://d3stdg5so273ei.cloudfront.net/XhonHysenaj/2024-06-01/053830/1400xAUTO/14-XhonHysenaj.jpg)
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