Click Here to view all the amazing entries to Rookie Awards 2024
Hanna Kazeka Portfolio
Share  

Hanna Kazeka Portfolio

Hanna Kazeka
by hannakazeka on 1 Jun 2024 for Rookie Awards 2024

This is a selection of my favorite projects I created while studying motion design at Ringling College of Art and Design!

1 63 0
Round of applause for our sponsors

Demo Reel

The demo reel features my best and most recent work. For more details about the projects, visit my portfolio website at hannakazeka.com!

Music: KREAM - Take Control

Transforming Scent

Senior thesis

As someone who loves perfumes, I decided to use my thesis project as the perfect opportunity to bring my vision to life by creating a 3D animated environment that showcases a fragrance awakening the environment around it. In this piece, I transformed a desert environment into a flourishing, green landscape. The catalyst for this change is a perfume that breathes life into the scene, starting with a seed and culminating in a fruit landing back in the desert. The essence of this idea is captured in the phrase, "Embrace change, let its scent awaken the possibilities within you."


Software: C4D, Redshift. 

Some models and textures in this project were sourced from TurboSquid, Quixel Megascans, CG Trader and C4D Asset Library.

NFL Teaser

In this team project, I had the opportunity to work on an NFL teaser, incorporating elements of 2D, 3D, and some cel animation. To create an exciting teaser I worked in collaboration with Matthew Pearson (matthewmotion.com), Matthew Pearson worked on 3D Animation and Cel, while I handled 2D Animation and Design. 

Bar Scene - Rube Goldberg

In this project, I created this Rube Goldberg machine in a bar scene, and I was surprised by the intricate thought process involved in designing a seamless chain of actions. Using Cinema 4D, the Redshift render engine, and Nuke, which I integrated into the post-production pipeline to elevate the 3D rendering. This project allowed me to refine my technical abilities and explore the complexity of creating an engaging and visually coherent sequence.


Software: C4D, Redshift, Nuke.

Some models and textures in this project were sourced from BoModels and C4D Asset Library.

Nickelodeon KCA

Compositing credits: Hanna Kazeka (@kozzmotion), Alex Cho (@hyunwooalexcho), Nick Bonilla (@nickbonilla), Hei Kuok (@milkyhei).

The animated components were contributed by Nickelodeon-employed artists: Megan Visconti (@megaa_beth), Hannah Segraves (@hannahsegraves_), Christian Huthmacher (@rederiffic), Gonzo Janer (@gonzalo_janer), Tim Lines (@timmylines), Chris Stearns (@nachrisco)

During this Project, Nickelodeon Animation Director Tim Lines, and VFX Supervisor Ish Nazmi reviewed and critiqued our work.

Software: Nuke, After Effects.

This project originated from the 'Compositing for 3D' course at Ringling College under the Department of Motion Design. It's important to emphasize that this project was solely undertaken at Ringling College and was not aired on Nickelodeon.

Nickelodeon supplied our class with original plate footage, stock images, and animated elements from the Original KCA2020 Hero Spot. Our assignment was to replicate the original composite.

My responsibilities in this project included keying, corner pin tracking, rotoscoping, color correcting, color grading, clean plate generation, and match-moving.

Dancing Wires

Inspired by the style of Beeple Crap, this project demanded close attention to detail to ensure that the lighting seamlessly aligned with the plate while producing a 3D rendering authentic enough to pass as a creation in Beeple's distinctive style. I blended real footage with an element created in Cinema 4D for seamless integration, resulting in a human made of wires dancing on the street.

The project focused on techniques such as camera tracking, CG integration, and the use of basic AOVs and Redshift Rendering. It covers grading, grain application, color correction, and tracking.

Software: C4D, Nuke.

VR Theatre

For this project, I created a welcome animation for Siggraph’s VR Theater. The concept I developed involves designing a room belonging to a movie star. The room is dark, with scripts scattered around, reflecting the person's stress and pressure. Outside the window lies a world filled with their dreams—visions of a carefree and child-like life. Through these visuals, I aimed to showcase how VR can transport us to a different world of dreams.


Software: C4D, Redshift.

Some models and textures in this project were sourced from TurboSquid, CG Trader, and C4D Asset Library.


Comments (0)

This project doesn't have any comments yet.