![Emilia Prata Banha - The male mermaid and Master Chef](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/837625/1400xAUTO/titel5-EmiliaPB-crop.png)
Emilia Prata Banha - The male mermaid and Master Chef
I am excited to present the projects I have been working on during my time at Pixl Visn Media Arts Academy.
Hi, I'm Emillia, 20 years old and I'm from Germany. I'm excited to share my projects with you.
The male mermaid
![](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/063116/1400xAUTO/full-EmiliaPB.png)
I had never modeled such a detailed character before. It was also the first time I had worked with SSS.
![](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/395433/1400xAUTO/side-EmiliaPB.png)
![](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/006573/1400xAUTO/bgstart0001-EmiliaPB.png)
The concept
I discovered Grafit Studio on Artstation and found this concept. It looked very interesting to model and texture, so I chose it as my first project.
References
Before I started the project, I collected references.
Modeling
I modeled the base mesh in Zbrush and did the retopology and uvs in Maya. I went back to Zbrush to add details. For the scales on his tail I created an alpha.
Posing
I usually use Zbrush to pose my characters, but this method caused some problems with his fins. So I decided to rig and skin him in Maya.
Texturing
I textured the character in Mari. At that time I was more familiar with Substance Painter, so I textured the plants in Substance Painter to save time. I knew beforehand that I wanted to spend more time on the character. I used metalness to create an effect on the shoulders that you often find on sharks. I tried different methods, but adding metalness worked best for me.
Master Chef
For my second project, I wanted to a stylized character. I found Saeed Jalabi's page on Artstation and immediately fell in love with his concepts. I chose her as my second project because I love her attitude, the color and the shapes.
![](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/767573/1400xAUTO/BodyRender01l0001-EmiliaPB.png)
![](https://d3stdg5so273ei.cloudfront.net/EmiliaPB/2024-05-31/752007/1400xAUTO/FaceRender20001-EmiliaPB.png)
The concept
References
I also collected a few references for her.
Modeling
For this project, I also modeled the base mesh in Zbrush. I did the retopology and uvs in Maya. I added some details to her face in Zbrush. I created the base for the clothing in Marvelouse Designer and modified them in Zbrush and added some folds.
Texturing
I textured her in Mari. I started to blockout the base color and added some breakup later. I used Substance Painter to bake a thickness map, which I later used for the subsurface weight.
Posing
I used Zbrush to pose her.
Groom
I did her lashes in Houdini. It's been a while since I last did a groom, so I was excited.
Conclusion
I have learned a lot in the last 5 months that I have been working on my projects. There are still parts that I would like to improve. But at the moment I'm very happy with what I've achieved so far. Thank you for checking out my projects and my breakdowns, I appreciate any feedback.
Comments (0)
This project doesn't have any comments yet.