![Street Clock & Baseballs](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/360996/1400xAUTO/rookies2024cover-JSlater-crop.png)
Street Clock & Baseballs
![James Slater](https://d3stdg5so273ei.cloudfront.net/JSlater/2022-05-30/224339/50x50/DigitalMe-JSlater-crop.jpg)
A two sided street clock and a pile of baseballs (material), both created using primarily Blender and Substance 3D Painter.
Street Clock
Created using Blender and Substance 3D Painter.
Rendered in Marmoset Toolbag.
This street clock project allowed me to refamiliarize myself with the high-to-low polygon modeling workflow and to practice creating unique textures.
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/672107/1400xAUTO/StreetClock_Render_Head-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/672107/1400xAUTO/StreetClock_Render_Full-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/672107/1400xAUTO/StreetClock_Render_Back-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/672107/1400xAUTO/StreetClock_Render_Wires-JSlater.jpg)
Baseballs
Baseball created using Blender and Substance 3D Painter.
Simulated in Blender.
Baked and further work done in Substance 3D Designer.
Rendered in Marmoset Toolbag.
Inspired by other artists that I had recently seen, I wanted to create a material using a simulation.
As I am a fan of baseball and the MLB playoffs starting around the time of the project, I decided baseballs would be a fun and interesting subject to work on!
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/477802/1400xAUTO/rookies2024baseballs01-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/477802/1400xAUTO/rookies2024baseballs02-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/477802/1400xAUTO/rookies2024baseballs03-JSlater.jpg)
![](https://d3stdg5so273ei.cloudfront.net/JSlater/2024-05-31/244843/1400xAUTO/Baseballs_MapSheet-JSlater.png)
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