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Blast Course
Blast Course is a first-person platformer centered around the classic game mechanic of Rocket Jumping. Control Kit in a day at work testing "Hyperboom", a revolutionary transport technology based on explosives.
ABOUT THE GAME
Blast Course is a first-person platformer centered around the classic game mechanic of Rocket Jumping. Control Kit in a day at work testing "Hyperboom", a revolutionary transport technology based on explosives. Overcome four different levels with the help of your own "Hyperboom" and its set of modifications while testing the viability of this new product.
This game is still in development, but you can already play the tutorial level and try out two more levels in blockout state downloading our latest build from here: https://drive.google.com/file/d/1zR-MZ3nHet4vw1C75rBHAVQJSCitHp0c/view?usp=sharing
If you don't feel like playing, you can still watch the first minutes of gameplay through the tutorial section and a sneak peek of the first level here:
WHAT MAKES THIS GAME UNIQUE?
REVISITING A POPULAR AND CLASSIC MECHANIC
This game is, in a way, intended as a love letter to kinesthetic gameplay, exemplified through the possibility of combining complex movements with just one singular tool, bringing rocket jumping to the spotlight.
MAKING ROCKET JUMPING UNDERSTANDABLE AND ACCESSIBLE
The goal of this game is to design rocket jumping from the ground up, bringing home its most engaging aspects, whilst streamlining it for a modern audience by getting rid of unnecessary complexities and making it more intuitive and less fiddly.
KINESTHETIC PUZZLE LEVEL DESIGN: TECHNIQUE RATHER THAN SPEED
By conceiving complex jumps and maneuvers not as a test of skill, but as a solution to a puzzle, we can create levels that are potentially more complex, with more flexible pacing, and that put less pressure on players.
CREDITS - AMIGUITO STUDIOS
DESIGN
Miguel R. Díaz
Carlos Gallego-Casilda
Leo Hernández
PROGRAMMING
Miguel R. Díaz
David Illán
PRODUCTION
Leo Hernández
ART AND ANIMATION
Ingrid de Frías
Dara Lasso
Manuel M. Muñoz
TECHNICAL ARTIST
Carlos González
UI AND GRAPHIC DESIGN
Marc Rosario
TESTING AND QA
Alberto Hidalgo
MUSIC
Rodrigo Arribas
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