![Modular Haussmannian Building](https://d3stdg5so273ei.cloudfront.net/Pimeine/2024-05-31/606921/1400xAUTO/AlleyStairs_o-Pimeine-crop.png)
Modular Haussmannian Building
![Niels Derderian](https://d3stdg5so273ei.cloudfront.net/Pimeine/2023-01-31/458679/50x50/ProfilePic-Pimeine-crop.png)
Modular pieces of an Haussmannian building made for a School Project, based on a building reference from my city.
For a school project, I developed a modular kit specifically designed for video games using Unreal Engine 5.
My approach included creating many windows variants based on Haussmannian architecture, as windows occupy a significant portion of a building's exterior.
To achieve an easy texture variation, I combined a Trimsheet and an Atlas Texture. This enabled the Instance Static Mesh of each building to instantly change visually, generating many variants.
I created the texture using Substance Painter, and overlapped in purpose the UVs of each pieces in order to maximize quality within Unreal Enging 5 using the Lumen's power.
The building pieces where created in Blender, based on a grid for pixel-perfect snapping.
I created 42 different windows variants to construct various buildings.
Underground pieces were also created to add verticality, and to change the tone of the environment.
I then used these pieces to build a small alley and created a render with the OCIO / ACES workflow and re-rendered it through After Effects.
I also started rendering a few seconds for a trailer. This shot is the best one I have.
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