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BELY _Armand
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BELY _Armand

Bely Armand
by Armand on 31 May 2024 for Rookie Awards 2024

Here's my submit to The Rookies award 2024. Hope you like it !

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Hi !

My name is Armand Bely, i'm 2nd year at ESMA school France,

and i present to you my favorit project in several steps.

INSECT / MICROCOSMOS

References and Reseach

To start i searched insect pictures and references. My first idea is a Wasp so I headed towards some flying insects. I took several different parts of several different insects and then put them together and imagined the design of my insect. For exemple, wings are dragonfly wings. After that, I drew the first sketches.

Modeling

For the modeling 3D, i used Maya and ZBrush Software. Using ZBrush, I refined the modeling to add details, and I produced displace maps.

Shading

Shading is my favorite part ! I based myself on simple colors, everything was done procedurally on renderman. I pushed the detail to the extreme to the point that we can see the ports of the skin. And finally I added groom.

Rigging

The next step is to rigg the insect so that it can be manipulated and animated later.

ENVIRONMENT

Once the insect is finished, it must be integrated into a decor. So I took references to the fig tree.

Here are the first tests of my environment. A simple tree branch, a few fruits and a few leaves are enough. I loved texturing these elements especially in fig.

To bring more life into the environment, I added a spider web

And here is the finished environment with the animation of the finished insect !

The next step is to make the image beautiful with Nuke Software

And finally, a little noise, that’s the result !

TIMELAPSE SEXTANT

For this 2nd project, I created an object that wears out over time in the form of a timelapse. The object I chose to create is a sextant, a navigation instrument. Here are the references I was able to gather.

Modeling

After that, i started modeling paying attention to the details of the object.

Shading

Then I shaded the object in 2 versions, one clean and another not clean

Spread map

I created a propagation on Renderman which will allow you to move from one texture to another.

Here is a rendering test with a simple light.

After that, I created environment. I chose the cabin of a pirate ship.

This is my first test at camera movement.

Assets

Layering

Here are the different rendering layers of the 4 different plans.

A little composition and here is the result !


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